Theomagic
Noun | Thee·OH·ma·jik | \thēəˌmajik\
Simple Definition of Theomagic
: The magic that deals with the beings of a higher existence.
Full Definition of Theomagic
: The magic that deals with the communication and/or control of beings of a greater existence.
: The manipulation of magic by use of greater spirits, angels or gods.
: The use of magical contracts with higher magical beings.
Related
Deamonomagic
Personal notes:
A kind of magic that deals with higher beings, typically great spirits, angels or even gods, from here on called Theomorphs. This kind of magic is related to deamonomagic with it’s use of contacting and/or controlling higher beings like theomophs, yet the only clear distinction is whether a higher being is benevolent or malevolent.
Demons, or Demonomorphs, are just like Theomorphs, though the practice to summon and deal with them can very drastically.
Theomorphs tend to be benevolent to indifferent. Their concerns are often far beyond our understanding, and they deal with the maintenance and balance of the workings of existence.
Theomagic is very tricky as it can be a hit or miss with theomorphs. There are many ways to summon them, but command over them is only done by their consent. An accomplished theomage might be able to divine future events through a theomorph or even summon a theomorph as a guardian. This might be achieved by a contract or pact made between the theomage and the theomorph. Pacts and contracts with theomorphs are a very rare occurrence, and are normally formed only those whom have a destiny to effect their entire world. People who have such contracts are, by design or accident often have cults or religions after them because of this.
Common forms of theomagic practiced are theomancy, where a theomorph with prior knowledge will converse with their mage and tell them of relevant events to come. There is also theonjury, the art of summoning a theomorph, normally to act as a guardian entity.
Theomagic is one of the strongest and rarest forms of magic that exists. Practitioners aren’t typically learned but chosen, though any mage may try, attempts are likely to fail unless you complete part of a greater design or are destined for greatness.















