Longevity in Games: Counter-Strike Source
Games Played: #6
Title: Counter-Strike Source – Steam Page
Time Played – 12 Hours
Total Time Played: 659 Hours
This is a hard one. Named as number three in my Top 20 Games of All Time and reviewed in 143 words over here, Counter-Strike: Source (CSS) is a game that keeps on giving. I’ve already devoted 659 hours to the game (just behind World of Warcraft) and it sits as my second most played game ever. Fact.
Longevity is a good topic for Counter-Strike (touched upon in my ode). It’s been seven years since the game was released on Steam. Most FPSs struggle with seven months. FPS churn is a major issue in the industry and it's causing many studios to shy away from the immensely popular genre. Why then does Counter-Strike survive?
You can’t argue its focus – most multiplayer shooters are built with MP and teamplay in mind (although aside from TF2 very few manage to actually get teamplay to work). It’s not its maps. Realistically only four / five of the roster are played. Office, Dust 1 & 2, Train, Italy, Tides. OK, I’m joking with Tides.
Fire in the Hole
Maybe it’s the modding community, something that’s proved particularly strong. Zombie Escape is massively popular and arguably spawned Left 4 Dead. Gun Game has recently been announced as an officially developed mode for upcoming Counter-Strike: Global Offensive called Arsenal. Fight Yards, AWP maps, Deagle arenas – all these things lead to replay. Counter-Strike is a platform for entertainment, not just a game.
It’s arguably the most successful of Valve’s franchises. It’s the game that keeps giving. Its lifespan isn’t yearly, rather it’s generational. It lives on, never-ending. It’s first person shooting in its rawest of forms. It might not be as welcoming as Call of Duty or Battlefield, but it’s a better multiplayer experience.
People will stick to a server for years. If I return to the [INC] Office only server, people are still there from five years ago. The same goes for Bloodlords Gun Game – All Round Champion and Raiden are as old as the maps.
In an ad-hoc world of digital shooting, there’s generally no community for those unwilling to join a clan. Counter-Strike isn’t the same. Mixing and IRC clan organisation are things casual players don’t have time for (I’d still class myself as low-mid skill – in contrast, I’d put myself as a high-skilled player in CoD).
Counter-Strike manages to plug that gap. You feel wanted. It’s an old friend, just the one that wants to shoot you in the face.












