My MCs, made in DreamSelfy.
Agnes, Astrid, Basma, two Maries, two Miras, and a Nora. *throws confetti*
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My MCs, made in DreamSelfy.
Agnes, Astrid, Basma, two Maries, two Miras, and a Nora. *throws confetti*
This dollmaker angers me for the same reason that many do: a lot of options don’t fit what I’m going for.
Mira and Lyon. What a pair.
“Now, after fixing your case of bedhead and giving you some proper wedding attire, it’s time to see how well you can spar!”
“... We need to get back to the estate. That treaty needs to be signed before anything happens.”
“Alright, then. I suppose we leave some things for after marriage.”
Nora and Gisette, having some quality time in a woods. Just princess things.
The white lily and the white rose, symbolizing innocence. Yellow carnations, symbolizing disappointment. Purple carnations, symbolizing capriciousness. And white bell shaped flowers I can’t identify very well.
Astrid would only allow Hamin to see her estate and her family under one condition: he had to wear a shirt. This displeased him greatly.
Hey. You know that article going around about female Viking warriors? This is the study it cites as a source. Turns out, not only was it based off of a study that was specifically pointed at Norse settlers, it’s also based off of a very, very small sample size of 13 skeletons in a single Norse settlement. Plus, it’s an article on TOR. As in, the fantasy book publisher.
I know I’m disappointed.
A board game of cooperative card-driven tactical combat in a persistent, ever-changing campaign world. 1-4 players, 30 min. per player.
Hey. This is a thing that I’ve pledged for. Do you like board games? Do you like weird fantasy settings? Do you like RPG-esque progression in your board games? Well this is a thing. A thing that is those things.
It looks really good and the creator is very active in his updates, and very passionate about his stuff. So if anyone feels like it, pledge or pass it around.
Probably several meetings of the Council of Sparta
King 1: Alright, councilors and other king. We're here to discuss how to fight the declining birthrate. Any suggestions?
Councilor 1: More sports!
King 1: We've already got enough sports.
Councilor 2: I say we beat the helots.
King 1: You always say that.
King 2: I know! We should invent another cruel and unusual punishment that separates potential fathers from their families, in an effort to motivate them to grow their families!
King 1: I knew I liked you for a reason. Council adjourned.
An idea for a game I’ll probably never make because I have the programming, art, and design skills of a potato.
It’s a horror game, but you don’t play as the victim, and you don’t play as the monster. You go through the game as a ghost, trying desperately to save the people who have stumbled into your haunting grounds.
When the game starts, there are two ghosts. The ghost of a little girl (you), and the ghost of a grown man. The first level will be a free roam, where you explore the house, look in all the rooms, and simply take in the scenery until dawn comes. If you try to approach the ghost of the grown man, you’ll back away reflexively.
The level after that has a scared, confused teenager coming in, and the door slams shut behind them. You task yourself with saving them.
You have the power to interact with the world, to some small degree. You can open doors, create visions, cause cold winds, and move objects around, as well as using your presence to conceal people behind doors. You need to use these powers to save the people that come in. With the exception of the first person. The first person will respond to nearly everything with one response: going catatonic. You are unable to keep them away from the grown man’s ghost, and they die.
After that, you no longer back away from the grown man’s ghost, and can run past them.
Each person will react to unexpected phenomena, but you have to account for their unique “fear triggers”. Some will cause them to run screaming in the opposite direction. Some will cause them to go catatonic. Some will cause them to slow down immensely. All of them will affect the people you’re trying to help, and you need to use their fears effectively to save them. Say, someone goes catatonic around cockroaches, and they’re about to check the door they hid behind which the grown man’s ghost is behind. You cause hallucinations of cockroaches in the room, stunning them long enough for you to hide their presence, and wait for the grown man’s ghost to pass by.
Eventually, you have to change your tactics. The grown man will avoid you at first, and will actually treat you with affection after the first killing, patting you on the head if you stand in front of him, politely moving out of the way if you’re walking past him. But after a few nights, he’ll barrel past you, have a chance of blowing right through a door you’ve blocked, and will actually follow you to find his prospective victims.
The game ends at dawn of the seventh day, when a priest you helped the previous night finds the bones of you and your father, and lays them to rest.
bluh bluh Revaire Widow bluh bluh
Name: Agnes Valerius, nee Latha Age: 28 Birthday: March 28 Appearance: Short (4′11), red-brown skin, and blue eyes on a round, youthful face. Wears her long, dark red hair in a tight bun. Legs are slightly mismatched, and there are burn scars and lash marks on her back. Skills: Charming, charismatic and eloquent, with a passable grasp on ettiquette. Her true skill lies in her ability to... well, lie. That, combined with her non-negligible cunning, have to make up for her deficiencies in terms of classical education, leadership, grace, and courage. Personality: Suspicious, cynical, and ruthless, her opinion on humanity in general, and herself in particular, changes nearly every hour. She is also wholly self-devoted, and can be more than a little arrogant. Other Notes: Her marriage to the late Lord Valerius was... not a happy one. At all. Many of her personality problems actually come from said unhappy marriage. After his death, she became known at court, both for her good grasp of flattery and her lovely singing voice, earning her the nickname “Lady Nightingale.” She’s been working on an opera based on her life, in the hopes of publishing it, about the child of a minor lady and an immigrant who ended up climbing to the top of the court through bravery and cunning.