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First Vs Third Person: A Matter of Perspective (Repost)
First Vs Third Person: A Matter of Perspective (Repost)
Hey everybody, due to Christmas and traveling to see my family I was unable to get out my regularly scheduled blog post out this week. That post will (hopefully) be posted next week, which means that this will be the last article of 2018. For everybody who follows this blog, I just want to say how thankful I am that you are enjoying these articles and continuing to come back week after week. I…
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First Vs Third Person: A Matter of Perspective
First Vs Third Person: A Matter of Perspective
When designing a game, every decision plays a part in defining the overall player experience. Perhaps one of the most defining decisions that can come up when designing a Shooter, Action, or Open-World RPG is deciding the default camera perspective. This decision will have a big role in shaping the rest of the design of the game, and can also determine how players view your game.
For the past…
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As a writer utilizing numerous points of view, what helps you to develop each character's voice and to keep them distinct?
Great question!
I try to force myself into a kind of tunnel-vision when I’m writing from any one character’s point of view. I love third-person limited for that reason--precisely because it’s unreliable just the same way the first-person is. Not just in terms of what a character does and does not know, but also a sense of how their thoughts and ideas manifest themselves.
One thing I constantly worry about is that my character voices all sound similar, and I’ve had the criticism levelled at me before that even my younger characters don’t sound young enough, so I go out of my way to shorten sentences and vary my phrasing to the best of my ability. I do get carried away with descriptions and metaphors sometimes, and it’s a challenge to rein those in, but I like to think I manage it to a decent degree.
Whenever I’m writing from a specific character’s point of view, I always stop myself every few pages to take stock of the references I’m using. Would X character be aware of a particular book or song? Would Y character know this historical figure? If not, I go back and change it. I also love to make characters lie to themselves--we all do it, after all--and to have their memories of events subtly change over time. The reader notices, but the character does not. We all narrate our own lives to one degree or another, and the trick, for me, is to figure out what a particular character’s narrative voice sounds like and try my best to mimic that.