TOAD SUSHI (Grace Bruxner, Thomas Bowker, Kevin McLeod)
"WELCOME TO TOAD SUSHI" - Author's description
$1 AUD on Itch.io (Windows, Mac)
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seen from Belgium

seen from United States
seen from Brazil
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seen from Malaysia
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TOAD SUSHI (Grace Bruxner, Thomas Bowker, Kevin McLeod)
"WELCOME TO TOAD SUSHI" - Author's description
$1 AUD on Itch.io (Windows, Mac)
LYNE
Simple, and addictive, puzzles with minimalistic art. You just have to connect squares with squares, start to finish with a line right...? Wrong! as the game progresses starts to become more complex, and different shapes appear with multiple paths and connections, the music and sounds deceive you in a relaxed easy game, this a winner mix of clever puzzles and beautiful music that grab you in pleasant hours of gaming. “Deceptively simple, infinitely complex” is the moto of the game.
The app was develop by Thomas Bowker
http://www.lynegame.com/
appstore, google play, windows store
dont forget to visit another game from Thomas
http://www.computerjabber.biz/
Just played around 80 mins of Lyne and boy is my mind really fucked up right now, im seeing those lines on the back of my eyelids. jfc
Lyne (made by Thomas Bowker).
App Store / Google Play
REVIEW: LYNE
Title LYNE Developer Thomas Bowker Publisher Thomas Bowker Release Date Mar 17, 2014 Genre Puzzle, Casual, Indie Platform PC, Mac, Linux, Mobile Age Rating N/A Official Website
I was going to try to come up with a witty intro for my first review, but then I decided to save that for a more deserving game. What could the game possibly be about, you ask? Well…lines…it’s an…
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Review: Lyne
Title: Lyne
Developer: Thomas Bowker
Platforms: iOS, Android, Windows, Mac and Linux devices.
Price: $3.00 / £1.60
Lyne is the work of Thomas Bowker, a solo game developer from Melbourne, Australia. It’s a nifty little minimalist/puzzle game that finds a delicate blend of being tranquil, and at times, utterly infuriating (in the good kind of way).
The goal is to connect similar shapes with each other, which, over time, is expanded on with other shapes, as well as hexagons that need to be passed through a certain number of times corresponding to the number of squares inside it. It’s a very simple task that is fleshed out with grace and ease throughout its duration.
It does the only goal that a puzzle game needs to do: you feel smart when you pass a level. Though the game does scale up in difficulty, its convenience to play in small bite-size chunks, as well as the possibility to skip levels you are stuck on means that you only ever spend a few minutes stuck on any given level before moving onto the next. And more often than not, coming back to skipped levels later on usually helps to see those puzzles get solved.
A fantastic touch-screen game to see us into the New Year - Lyne is worth the small price it asks for.
- @lithiumproject
Lyne "Polish is one of the main things I focused on. I really wanted to let the player know I appreciate their time and polish is part of this. I can also say that I have never related that much to other game designers I have met. A lot of them want to get straight to the mechanics and are really into paper prototyping things. I feel I'm more of a audio-visual designer or at least thats what I aspire to be I guess. Audio-visual feedback is closer to the user experience than mechanics so that's what I prioritise. Also, once I got mechanics that worked I left it at that and never expanded them, instead focusing on the things I mentioned before, audio-visual feedback and general flow of the experience. I'm definitely not saying don't paper prototype, but know what type of game/experience you want to create and prototype according to that." - Thomas Bowker
Weave [Thomas Bowker]
Run across a mysterious, unexplained 3d landscape to reach the beam of light before time runs out, while avoiding replays of past players.
Play