Delilah is very much an “unseen” character. Chiming in from her vantage point perched on a nearby mountaintop, Delilah is but a voice crackling in over a walkie-talkie. You won’t see a picture, video feed or any other physical representation of her; you’ll only have her voice to go on.
“I feel like it gives the player the freedom to decide how he feels about her based on conversation alone,” Jones said. “I think all too often you’re introduced to a character and you’re supposed to feel love at first sight or disgust at first sight or whatever they want you to feel based on how the character looks. But not having that with Delilah, I think it opens up a whole realm of possibility for how you decide you want to interact with her.
“Is she someone you want to be a little chummy with, or a little flirty with, or standoffish towards? It’s completely up to the player, which I find really fascinating.”
I got to speak with Cissy Jones last week on her role in Firewatch, and she made some very interesting points about her character, Delilah. I especially loved this one about how the player has no physical appearance with which to judge Delilah.













