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Tides is officially open!
Here’s a preview of our miniprofile! The image on the right is the hover, which displays over the image on the left. The dimension for the avatar is 250x450. The sharktopus image on the right is actually a gif which resizes to 180x100. The gif displays best if it is rectangular in shape to begin with!
Also a reminder we are still accepting tumblr face reserves! Reservations will be accepted up until opening day, Sunday the 15th, and will last until Sunday the 22nd!
Application
We are excited to announce that Tides will be opening on Sunday, May 15th! As we are gearing up for opening we wanted to release the application so everyone can get started on their characters! You can find the code for the application here.
Konos
Konos is a newer city, having been founded within the last decade. Its walls are the traditional construct of large, evenly shaped and sharpened logs, packed with mud mixed with ashes. The ashes provide some protection from sprites, though sprites can enter the village if invited by a villager and chaperoned through the wall.
Inside the wall is the city proper, whose buildings are a mix of wooden and stone construction. Some of the buildings, homes especially, were built hastily in order to accommodate the rebels and tribesmen who set up residence within the town. The town hall is a traditional Mirahai long hall, rectangular in shape with a high ceiling and an open pit in which fires can be built as needed.
There is a smaller western-style square right outside of the town hall which hosts the merchants and market within the town, as well as justice and punishment. The roads in the town are gravel, though there has been a push to begin paving the streets. Konos is designed like a wheel: the town hall and square being the center, and the streets poking out from it like the spokes of a wagon wheel.
Konos is situated against cliffs leading to the sea. There are stairs cut in to the cliff side, the main staircase being cut in to the lowest point in the cliff, which is only 30 or so feet above the ocean below. There is a harbor in the ocean below at which the Mirahai long boats and visiting ships are docked. Down in the harbor there is a quay which houses the fish market.
On the other side of the city is untamed jungle, thus the need for the high walls surrounding the city proper. Certain buildings lie outside of the walls, such as the shaman's dwelling and ritual spaces. The dwelling is an earthen hut with a thatched roof, in order for the shaman to connect on a deeper level to nature and natural spirits.
Edmund’s Bay
The capital city lies on a hill that gently slopes down to the bay from which it draws its name.
The governor's mansion and other colonial buildings lie at the top of the hill, at the crest of which is Fort Victory. The fort began life as a Spanish defense, when the Spanish originally settled the islands. It was a hastily built contraption of logs and mud, meant more to keep the horrors of the islands at bay, rather than to rule over the city. When it came under British rule this all changed. The walls were built taller and thicker, with brick and mortar. The barracks were expanded to house the growing naval presence, and great watch towers were built to keep watch over both the wild and the city alike. Fort Victory also houses the jails and the justice hall, along with a large and foreboding square that doubles as parade grounds and gallows.
In the bay there is a large naval marina that hosts the British fleet. There is also a marina for the merchant vessels and other ships that harbor in Edmund's Bay. The naval fleet is the grander of the two, complete with its own smaller fortifications and palisades. The merchant's docks are wooden and solid, with a quay and fish market. The merchants docks have a slightly seedy reputation, with prostitutes and cutpurses prowling its boardwalks.
The city in between is made up of narrow and winding streets which connect to the larger and more modern thoroughfares connecting the bay to the fort. The buildings are mostly stone or brick and built to withstand the occasional hurricanes. Most buildings have large, sturdy shutters to protect their windows, and thick wooden doors. There is a central market roughly half-way up the hill bordered by the main shopping area and merchant's guilds. The market is large and roughly rectangular in size, with wooden stalls that populate its area during market days.
There is a red-light district known as the "sailor's square" which houses the bordellos and opium dens so popular with sailors and politicians alike. The largest bordello in Edmund's Bay is called the Pink House, named of course for its distinct pink exterior.
Edmund's Bay is surrounded by plantations and farm fields, having wrestled the land from the jungle. Beyond the fields are untamed jungle known as Gordon's Forest, named for the first British governor, who disappeared in to the forest one day not to return. In the forest live sprites, elves, biloko, and all manner of creature. It is generally accepted as a good idea to stay as far away from the forest as possible.
Face Reserves
Face reserves are still open! If you’d like to reserve a face check out our reserves page, then send us a message with the name of your desired face and your alias!
Bestiary Pt. 2 - Kappas
Kappas are water dwellers. They are humanoid in appearance and roughly the size of a small child. Their skin is rough in appearance much like a lizard's, and ranges from green to yellow. Kappas have large eyes with slitted pupils and a translucent eyelid. Their mouths appear small, but when fully opened reveal a large opening dotted with sharp yellow fangs. Kappas live in the rivers and lakes of the islands. They lurk just past the shallows, waiting to reach up and snatch their prey. Kappas are highly social creatures and hunt in packs. While a single kappa might not be able to overwhelm an adult, a group of them can easily take down prey as large as horses. Incredibly vicious, territorial, and possessing a voracious appetite, kappas have been known to attack each other. They communicate through a series of high pitched screams which are only audible under water. The lakes where kappas live will appear calm and quiet on the surface; most often their prey do not know there are kappas in the water until it is too late. They live deep in the water, making their homes among the weeds with which they blend in almost seemlessly.