Something that unfortunately I never got to do in the Pathfinder campaign - Evolve my character. Entobians are an insectoid race that can metamorphose into several different possible bigger and stronger adult stages, each with their own strengths, weaknesses, and abilities. My plan for Tiiba was to wait until they were a high enough level to turn into a queen, which can be a combination of two different male types or a male and the larvite lifer form. They would have chosen a fly/beetle morph, which I would have based on the appearance of a beetlefly:
Unfortunately I ended up leaving the group before that could happen, but I had at least sketched out the possibility.
After the story was over, Tiiba’s plan was to open a chef’s guild. The guild would teach a variety of skills - finding, identifying, tracking, trapping, and killing animals and monsters; surviving in the wilderness while one hunts for ingredients; rendering those ingredients into meals; making foodstuffs with magical properties; making a menu for an unusual palate/diet/creature; how to deal with a tavern brawl; etiquette and manners fit for serving a king; and the like.
Being a rare queen entobian and thus now female, Tiiba also had a plan for her many, many future children. Having observed several familial and maternal relationships during her adventuring days, she would end up perhaps the first entobian “mother”, though perhaps not in a manner that most races would have done so.
As is traditional, Tiiba would abandon her countless eggs in the wilderness. Unprecedentedly however, she would return to the area after five years or so with some students in tow. The lesson? Trapping. Having gathered a bunch of larvites at at about the age when they’ve gained sentience and start wanting to learn, Tiiba sets about the task of teaching them how to be people and how to speak common. Also on the curriculum: basic ranger, cooking, and social skills. After a year or so of this, they can then choose whether to stay at her guild and learn more, or set off into the wilderness on their own journeys.