Hexagonal Character Movement Using Axial Coordinates
New item has been added on CodeHolder.net https://codeholder.net/game-development/hexagonal-character-movement-using-axial-coordinates
In the first part of the series, we explored the different coordinate systems for hexagonal tile-based games with the help of a hexagonal Tetris game. One thing you may have noticed is that we are still relying on the offset coordinates for drawing the level onto the screen using the levelData array.









