Old not finished Q art
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Old not finished Q art
Herz statt Hass :)
What’s better than listening to Chicago Hip House at 3.30 AM an trying to create a DJ animation for you’re characters?
God I’m strange xDDDDD
This is still my favorite scene that I ever made. (Even tho I have to redo it) Translation: "I'm sure you did nothing wrong!" "Even if they call you 'worthless' or 'trash of society', you're not the problem!" "If anyone is the problem, than it's those people who bully others for their appearence, their religion, their origin or for any other stupid reason."
My latest drawing! I really like it :) #TNGQ
It’s so depressing... I bought RPG Maker MV and was considering porting my RPG Maker 2003 project to it as it has so many advantages (Looppoints in music, allowing tracks with intro; no colordepth limit per set; Javascript and the game basicly running in a browser, making it possible to play the game on systems other than windows, also including mobile phones; sprites allowing real transparency instead of a color becoming transparent; ...). Sounds good huh? But than my game should include a crafting system. But not just simply a crafting system. A crafting system with some extras in it and I’m not able to find one that includes the stuff I’m need, I’m not able to write it completly myself, damn I’m not even able to edit an existing one to suit my desires.... Like, I need a crafting system with following requirements: - Tools: It needs the ability to include tools. Items and weapons(!) should be able to be tools. Like they are needed for the crafting recipe but there are not used. I know that YanFlys Script for VX Ace had something like that (but only working for items, not weapons). - Alternative recipes for the same item: Look - real world offers so many different kind of woods. Oak wood, birch wood, spruce wood and so on. Well you could use every kind of wood to create wood sticks, right? Well some may say something like “Why not just use a single wood item?”, well... Let’s brainstorm a little bit further. What about having the ability to also craft armor with same wood? Maybe an oak wood shield is not as effective as an spruce wood shield! You see, there are now two different shields using two different kind of woods, still both should be useable for stick crafting. - Item dissembley: Sometimes you may want to dissemble some items. Maybe to get resources for other items, maybe because they give you unique items or whatever. It would be important that not every item that is craftable could be dissembled again. It is also important that when you dissemble and item that you could craft, that you wouldn’t necessarily get the same items back. For example you could create a t-shirt. But have you ever tried to get back the used wool out of a completly produced t-shirt? Well you still could rip the t-shirt and create some temporary bandages. (While looking at temporary bandages, they could also be produced with other wool-type clothins and would bring us back to alternative recipes for the same item) - Recipes begin learnable and/or bound to conditions: Nobody could cook every meal on the world without at least reading recipes of them. Nobody is able to craft every firing weapon on the world without learning how they’re build. This make it nesessary that crafting recipes are learnable. ALSO... Every tried cooking a meal on a workbench? No? Could be because it is very hard to produce heat on a wooden table right? Some crafting recipes should only be craftable when you opened the crafting menu at a special place or with a special object like a stove, a fire place, a work bench, ...! Items not craftable shouldn’t be shown, while crafting recipes not learned (that would be able to be crafted with the current conditions if you whould know how) should or could been shown as “???” or “Unknown” or something like that. - Sorted by types: All crafting plugins I’ve seen sort their items like the RPG Maker database, which would be items, weapons and armor. That is like an incredible stupid way to sort. Items could be literally everything and therefor would include almost everything. It should be able to categorize these items in categories like: Food, Weapon Mods, Potions, Medicine, ... As said... By now I have not found any plugin meeting my requirements, neither do I know how to write or edit any of them to do so. Thinking about it, it is not the only problem I have. I’m totally alone on my project but always set high goals... Goals I can never achieve by myself. I can’t draw everything I need. I’m good at pixeling characters and objects in my style for the map, but I totally suck at enemies and battle character graphics. I can’t compose everything by myself. I’m somewhat good at music that has something dark in it or that is fast-paced action like. But I totally suck at peaceful music, required for towns and stuff. Man... Game design can be really depressing...
Wir hatten natürlich keine Ahnung, ob die Menschen uns friedlich oder feindlich gesonnen sein werden, doch wir hatten Glück und wurden akzeptiert und toleriert, etwas – das wenn ich mir die menschliche Geschichte und Gesellschaft ansehe – leider oftmals zu selten geschieht.
CrazyDJ; TNGQ: Remastered - Kapitel 4
Falsch. Nicht du, als die Jenige die von anderen als wertlos oder Abschaum bezeichnet wird, bist der Fehler. Es sind die Jenigen, welche andere niedermachen, aufgrund von Äußerlichkeiten, Religionen, Herkunft und ähnlichen.
CrazyDJ; TNGQ: Remastered - Kapitel 1