Podcast Interview With Ken Levine.
So this week I listens to a podcast made by a website called idlethumbs.com with their segment Tone Control, I started my sentence like this because I think this podcast is a great idea to further connect with people interested in the game industry.
The speaker (Steve Gaynor) has a good outlook on the people he interviews and who he wants to interview if he is able to further produce these podcasts and one that stood out to me was he wanted to interview more people from lesser known games which, personally, would be incredibly insightful.
I listened to his interview uploaded on May 1st 2014 where he interviews his former boss and the creator of irrational games and of course the well known bioshock series, Ken Levine.
Gayner was definitely inspired by Levine’s work, which is understandable because of the work he has produced over time. He talks about the hardships of making games when gaming was not a huge infrastructure and how they had to make ways to do things, such as using lights for colours in his earlier games.
Something that I definitely agree with is how Levine said it was very valuable working on a game not just being a director so you are able to make decisions more clearly and show people what you want.
And something that really stood out to me was the fact Levine said decisions come from purposeless actions, just goofing around can make a game truly yours, which is amazing for listeners. If you’ve ever felt disconnected from any work you have created then you must not have been completely enveloped by it. The main point I took away from this podcast was:
Levine talks about the difficultly of making a game in the early years like 1999 a there was always slow hype and not really media attention for games, again, gaming was only a small infrastructure.
Being a fan of the Bioshock series, listening to the hardships of making the game were truly inspiring to say the least, learning that a game can be influenced by so many things can really be so influential with how we view the world and take in references.
Levine gave this quote for how he wanted to portray bioshock:
“Nothing can go out, nothing can come in… you’re trapped”
Which, if you know anything about the setting of bioshock is that within these strange worlds you are confined and cannot escape.
Gayner also made a notable point that when you look at your influences you start to question “why?” e.g. with bioshock, why is the city like this? Why did these men create this? All questions that need to be answered by the makers of the game and the direction they want to travel.
Levine never writes back story, he says its something you create during the process, which I believe he means that you can’t just write a fully developed story without questioning it later on; you need to be flexible with what you want to make.
These podcasts are definitely something I recommend, there hasn’t been any updates this year but they are very much worth the listen, especially if you want to hear the origins of Irrational games which, if you didn’t know was originally going to be called underwater horse because of a hexed based war game Levine and his friend played one time and quote “irrational was the name we hated least”.
If you’re interested to have a listen:
https://www.idlethumbs.net/tonecontrol