In the video game industry, women only make up thirteen per cent of employees within said industry. Gaming among communities, however, is actually quite diverse with females making up half the audience of players, but there are still many issues facing women in the world of video games both within games and the players such as gender roles, women representation, diversity and women within the gaming industry.
The online world is a very big part of the gaming community, and with that comes the gender roles and behaviours within that world. Female characters are more often than not being sexualised and made to be saved rather than the hero, while women players are usually subjected to harassment, be it simple things such as people believing stereotypes that women arenât good at videogames to the harsher tones of bullying and verbal abuse. In a previous blog post writer Nicolas Lovell talked of the new app Fallout shelter on the IPhone and how it supposedly made him discriminate women solely on the fact the women cannot be involved in combat while pregnant. His view that this game had made him misogynistic seems to be false as I stated that, realistically, people would not send a pregnant woman into battle through pure common sense. The game, in fact, did not suggest any form of misogyny leading to the theory that maybe it is becoming a common thing to believe you are defending the gender when youâre actually not. There has to be a level of fairness on both sides however, if women gamers start behaving negatively towards other because they think they have the right just because theyâre women then, overall, there will be no progression in how players, both male AND female, perceive gender roles and their behaviour towards the opposite gender.
The representation of women within games is nothing less than exaggerated, that being super skinny, big breasts and so on. An example of this could be as simple as a fighting game, the men are given armour for protection and the women are given the smallest amount of coverage while still being considered as âarmourâ when they have more skin showing than clothes. The cold hard facts are simple: Sex sells! And there is no doubt about it, not just in video games either; if a pretty person has something then others will want it, or in this case, want to play it. If you were given a sexy female character to save you would definitely be more obliged to buy/play the game oppose to trying to protect a weak feminine male character. Eugenia Ayala wrote a blog post on female representation in video games with the simple example of Mario Kart on the N64, being a girl see immediately chose the character Princess Peach as it was more appealing for her until she realised that after multiple loses she realised the male more masculine characters were more faster and powerful.
âChoosing Princess Peach based on her appearance was not an uneducated decision on my partâŠthe operator selects a character based solely on the images presented on the character selection screen, it makes sense for the appearance of each character to represent their personality and skillset and therefore video game designers costume their characters with an appearance or accessories that reflect their unique abilities.â
Eugenia goes on saying that male characters have been costumed to fit their role such as sonic having running shoes or Scorpion form Mortal Combat being in a ninja outfit which communicates his skill in armed combat.
âPrincess Peach? She wears a gown, dainty gloves, and a clueless expression, which imply nothing as far as skill and ability, unless you consider her special attack: a dimpled, smiling heart that protects her cart.â
Although these things are true, there is no denying that there has been increasing improvement over the years introducing strong female characters. Even the latest of the series (Mario Kart 8) has changed in the way that it isnât the characters withholding the skills but the vehicle youâre using making it far more desirable to choose women characters. There has definitely been a change in how women are represented within games and the evolution of their representation should be recognised more than just how things were in past games.
It is true that women roles are becoming more frequent and used now but they still hold a sense of male dominance, an example of this could be the game Bioshock: Infinite, Elizabeth is a main female role and an independent one at that, yet your goal as a player is protect her and be the hero in the sense that you have the power over her, youâre the one that helps her not the other way around. Although the portrayal of women are being altered in an interesting way. In a previous blog post I mentioned the game The Walking Dead by Telltale and how they made the young girl (Clementine) whom you had to protect help determine your choices by simply making the player think more about how it affects her. This was evidently turned around when you become Clementine in the second series of the game, no help from a little girl, just the choices you make and how it affects her now individually. Turning the perspective definitely made the gameplay experience something to talk about, the juxtaposition between protecting a girl then becoming her creates a whole different way of thinking and approach, the player would have to completely change their way of thinking to adapt to this new role. Now, having a strong female character that can completely wipe the floor with others isnât necessarily fair on anyoneâs part. The game Tomb Raider for example, the latest instalment shows female protagonist Lara Croft at her beginnings, not as strong as she is originally in other games, but this game gives you the opportunity to she how she got there. A very controversial scene is when the notion is suggested that she is about to be sexually abused by larger stronger men, this is the moment she realises she has to kill or be killed. A complete shift in her characterâs development, this is not to hate on the male population, showing a rise of strength in a dire situation, which in all honesty could have had an equal effect if the men had been women and Lara as a man. Women may be seen as the weaker among the sexes but it can all change if game developers expand on how women are seen, a simple act like that within a videogame can have the power to completely change the diversity and frequency of women within video games.
A game such as this would no doubt change how players interpret female roles leading to who knows how many possibilities in the gaming world. Yes, there will always be those games where women are over-sexualised but with more and more games with strong female roles such as Clementine there can only be positive outcomes with the diversity and interpretation of women.
Females do make up a large percentage of gamers yet women in the game industry do not. As a personal view I believe the gaming industry is viewed as a profession only men would strive for because women arenât really associated with having any interest in the matter. Dr Mary Flanagan whom is an award-winning game designer states that the industry still exudes âa culture of virtual guns, babes and ammo ⊠and spoils what could otherwise be a revolutionary design space for new kinds of thinking, learning and collaboration, if only the industry would diversify.â Flanagan states her goal is diversify the industry by 2020.
There are many women however that have made very popular games such as Jenga, Monopoly and even the game Portal, games of which have had mass appeal worldwide to both genders which equals greater sales and profit for businesses. Flanagan is also pushing to revolutionize the gaming industry by making it gender equal by 2020 but to do that she states that women in the industry need to speak up and make their presence known, even encouraging men to strive for a more diverse workspace.
Overall, the progression that women have made in gaming continues to rise. It seems that women within the games have made many changes over the years, and mostly for the better. However women within the gaming industry is still very unrecognised by the world, but with further promoting and women in the industry becoming noticed, we will be able to diversify this industry that is imprinted in the publicâs mind as a manâs profession.
http://nationswell.com/yes-women-can-design-great-video-games-inside-push-equality-gaming-industry/
http://techland.time.com/2013/12/02/a-heartbreaking-work-of-staggering-genius-on-sexism-in-the-video-games-industry/
http://www.polygon.com/2014/4/14/5613362/tackling-sexism-gender-inequality-pax-east-2014-panel
https://www.hastac.org/blogs/ezobel/2014/03/06/damsels-distress-female-representation-video-games
http://kabbagecat.tumblr.com/post/125660393957/fallouts-sexist-fallout
 http://kabbagecat.tumblr.com/post/127048485952/clementine-knows-whats-best