version 1.1.x
Four years later, I'm thrilled to see that new and returning chefs are still at it in the kitchen!
As a treat, version 1.1.x comes with a number of new features requested by our fans:

seen from Canada
seen from United States
seen from Germany
seen from United States
seen from United States

seen from Germany
seen from Nigeria
seen from United States
seen from United States
seen from United States
seen from Germany

seen from United States
seen from Germany
seen from Yemen
seen from United States
seen from Germany
seen from Australia
seen from Germany
seen from Brazil
seen from China
version 1.1.x
Four years later, I'm thrilled to see that new and returning chefs are still at it in the kitchen!
As a treat, version 1.1.x comes with a number of new features requested by our fans:
New fave coffee place
on cooking, community, and fame
It’s been less than two weeks since I released my game, Too Many Chefs, to the world. Since then, I’ve seen upwards of 200 daily active players and almost 8,000 total plays. Not too shabby for a simple text game designed for a university class!
Releasing a game to the wider world, however, had some interesting consequences. After publishing a leaderboard of high scores, I found all my personal top times bested by at least 30 seconds. It’s humbling yet satisfying to see there are enough dedicated players to train and best my own developer times! Additionally, I was faced with the questions of whether I should censor rude or politically incorrect leaderboard titles (”suck my dee” being one of the milder ones), or delete implausible (likely cheated) entries in Mashed Potatoes. Thanks, reddit!
Consequences aside, I’m delighted to have fans willing enough to hack or grind the game. Thanks for playing, and keep your eyes peeled for future content!