sys.DebugTextExColor("Why are you triggering?",20,1.00,0.50,0.50,1.00);
seen from Italy

seen from Hong Kong SAR China
seen from United States
seen from Mexico
seen from China

seen from Indonesia
seen from United States

seen from United Kingdom

seen from Italy
seen from United States
seen from United States

seen from Russia

seen from United States
seen from United States
seen from Yemen

seen from Ireland
seen from China
seen from United States

seen from United States
seen from Netherlands
sys.DebugTextExColor("Why are you triggering?",20,1.00,0.50,0.50,1.00);
sys.DebugText("HEY IM THE WRONG SCRIPT BUT IMMA RUNNING");
/* So apparently Copying the horse is DANGEROUS! (For some reason the editor believes it's the players horse…)
// Award HorseXP for every ten horseshoes collected, if all of them are collected, give a big bonus.
// Or you know, don't. Because let's make things worse and more difficult when simpler solutions are available
// Move Player // Should we make a copy of the player and show that on the cutscene?
// Save the music currently being played //Do we want this??
//Bellow is an attempt at making dialogue randomized..
//Very Confusing Name but this is what the Special Movement Animation is called…
global/HorseForSaleInfoWindow/RenderViews/RenderTargetView/Scene/Animation/Horse/Skin/Pelvis.SetSkinMeshAnimation("Tolt");