WARTHOG SETUP AND TRACK IR FOR FALCON BMS
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WARTHOG SETUP AND TRACK IR FOR FALCON BMS
I just got Track IR and I love it in Star Citizen! This article does a really good job of explaining Track IR in Star Citizen. Everything about Track IR makes it superior to just using a HOTAS with Star Citizen.
Being able to look around and see whatever you should see in the cockpit is great! With the emphasis that RSI is currently putting on the multi function displays, it’s almost essential to have TrackIR. If you can’t pan down to see the displays then there is a lot of the information about the ship that you just can’t see.
It does take a little bit of getting used to but that goes away after a few minutes. The calibration is easy to get set up and once that’s done, it’s off to the races!
One of the best things is being able to look around at other ships around you. It’s a huge advantage in ship to ship combat.
One area that I’m still having some trouble with is in the FPS side of the game. I’m starting to get the hang of it though.
I've been playing a lot of GRID Autosport lately. Lacking an Xbox One, I'm in desperate need of a PC equivalent to Forza Motorsports and this new GRID is doing a really good job of filling that gap. It's a lot more realistic than the older ones, but still arcade enough that it's completely playable with an Xbox pad.
The game looks and sounds fantastic, and I love the way that individual and team objectives work. It makes it so that placing first place isn't the be all end all point of the game.
I'm not actually all that great at the game, especially drifting. However, because of the way the game does objectives and determines success, I'm able to crank the difficultly all the way up to Very Hard. In any other game finishing a season at only 8th would be a failure, but in here that's meeting the objective and I love having realistically difficult opponents on the track. It means I have to be at the top of my game every race and really pushes me to improve.
The game supports TrackIR too, which is a great plus.
One of the biggest changes for me in 0.9 was the addition of TrackIR. The interesting thing about this is that (in addition to all the targeting changes) the gimballed weapons follow the camera's point of view allowing you to shoot at targets just by looking at them.
This is much easier said than done. Unlike an Apache, you are constantly twisting and turning against a close range maneuvering target. You have to effectively keep track of two axes while shooting. Still, considering that your gimbals would otherwise be fixed forward, it's better to have than not.
I suspect this might be easier with an Oculus Rift because of the 1:1 motion.
Unfortunately none of the sound was recorded with the footage which is really too bad because 0.9 overhauled the sounds and they sound great now.