RABBIT HOLE RECOLOURS AND RESCRIPTING TUTORIAL
Are you having difficulties getting the outrageously coloured rabbit holes to fit into your moody emo town? Or would you like to make your high street look like a Skittles factory had just exploded? Despair no more! Release your inner MacGyver and DIY!
Programs you need: S3oc S3pe Photoshop or Gimp (DDS plugins for Photoshop -> this and this, Gimp has this feature built in already)
// Disclaimer: This tutorial is picture and text heavy. I hate having to have bazillion different tutorials open because everyone always assumes you know what you are doing and I keep on closing tabs by accident, so this tutorial will run you through each and every step with (far too much) detail because I’m a simpleton and I need both pictures and text when learning new stuff! I have divided this into digestable parts, so you can skip ahead down the tutorial if you are familiar with some of the steps such as cloning. Pictures above are numbered and each step is explained below.
1. CLONING A RABBIT HOLE
1. Open S3oc, click Cloning and Normal objects.
2. Click Tools and Search, type in keywords such as bookspa or hospital. If you still can’t find what you are looking for, then the other option is to just scroll down the list of items and try locating the rabbit hole you need.
3. Once you have found your rabbit hole, click Clone or Fix.
4. Tick all the boxes I have ticked.
5. Edit the Catalog Name and Description, these are the things you see in game when you browse through the items and stuff. If you are not fussed, leave them as is.
6. Change the file name here (Some guides mention changing it, some skip it, but I have changed mine and nothing exploded so far!) and click Start. A window pops up asking where you want to save your package, I usually create separate folders for my projects on my desktop as I don’t want to accidentally mix my .DDS files with other rabbit hole files and stuff, but if chaos is your thing just save wherever.
2. RECOLOURING A RABBIT HOLE
7. Locate your newly created rabbit hole clone .package (You can create a backup copy of it somewhere if you think you will mess up somehow) and open it with S3pe. Look through the IMG tags and find a LOD image like this. Right click and Export to file. If you are organized like I am, you can save it in your project folder with your package file... Or place it wherever because of whatever method of madness you use when editing your files. I’m not your mother. Do whatevs.
8. Now depending on which program you use, open the .DDS file in Gimp or Photoshop, if you get a pop up window just go with default size and no mipmaps. This is the step where you let your creative juices flow and take over. Want to change everything? Or only one colour? Depending on the rabbit hole you have chosen to edit it could be a really simple one click thing fix, or if you picked a more complicated one like I did, you are going to spend some time on this step. I added my before and after picture edits I did in Photoshop as an example.
// Photoshop Tip! I’m not familiar with Gimp, so I’m not sure how well this works in there, but I abuse the hell out of Hue/Saturation and the colour picker in Photoshop to get rid of and edit the colours. Press the little hand icon in the Hue/Saturation pop up box and click the colour you want to change in the image and it picks it for you, then just use the three sliders to change your colours, easy! Be careful though! Sometimes it changes too many areas in one go, so you might have to use marquee tool to isolate the bits you want to edit so rest of the image doesn’t change (While using marquee tool you can press either Shift or Alt at the same time which allows you to add into or remove from your current selection!). Or use masks. Up to you. Then once you have selected the areas, create a new layer and hit the Hue/Saturation button and it will only impact the areas you have selected. Play with layer settings if you end up adding separate colours on top, for example my red paint layer looked best with linear light and 80% opacity.
9. Once you are satisfied with your colours and you have merged your layers, this next step is different with Photoshop and Gimp. With Photoshop you can use Save As option while with Gimp you have to use Export As. Either way, save or export over/replace the image you originally opened using the .DDS settings shown (Please correct me if I’m wrong with Gimp settings as I don’t really use it!). If you have been saving as psd or changing the file’s name, make sure the name is now EXACTLY the same as when you exported it earlier. However, I’d urge you to do backup copies before overwriting the file, in case you have coloured something wrong or if you think you might want to change something after doing a test. Just you know, to save you some hassle if shit hits the fan.
10. Back to S3pe, you will now replace the image you previously exported with the edited one. Click Resources (or right click the IMG file on list you are replacing, both ways work), Import from file and pick the newly edited file, click ok on the prompt. Your old IMG file should be crossed out on the list and new IMG added (Once you save the crossed out one simply disappears). Depending on what kind of edits you did to the LOD IMG, you have to repeat exporting, editing and importing each and every IMG file corresponding to the changes you did with the first one. Be extra careful with matching the colours between the IMG files, otherwise you get some funky rabbit holes when zooming in and out! For example for my rather edit heavy LOD image I had to edit another 5 IMG files all in all in the end (Different wall bits, bit of carpet, window trims, roof!).
3. MAKING IT BASE GAME COMPATIBLE
11. Done with your IMG files? Still in S3pe, locate OBJD file on the list, either hit enter or right click for Details.
12. Change the group number from whatever to 0. Save your package.
You are done and your rabbit hole is ready to go in game! Drop it with your other .packages in your Mod folder and test it, in edit and live mode in game. Are some parts of the building still showing old colours or are they changing drastically when you zoom in or out? It’s not the end of the world! You must have forgotten to edit one of the IMG files or the colours are not matching, double check that all the bits you edited in the first image match with rest of the IMG files. Even if you got the colours right there will be a slight chance due to how Sims 3 renders items, so don’t panic unless IT’S REALLY BAD! Just look at how other nonedited Sims 3 stuff renders and compare how yours behaves. // But wait! Maybe you want to make it a default replacement rather than a new individual rabbit hole like my tutorial does? For default replacements, follow this guide.













