Currently tinkering around Aseprite to try and figure out how the general art and animation style works for the recently release beat em up, Fight’N Rage. Decided to test a few things using one of the enemy characters in the game, Tsong-Doo, as the test model for this; still working out the general rules for how the portraits work, as the samples for the player characters differ a bit in how extreme shadows seem to be handled as it feels like the male characters have more harsh shadows in this case.
The animation style was easier to pick up though, with the extended animation shown here adding a punch and low kick that this character does not natively have. Looks to use the general conceit of blur frames for more rapid motions, which makes sense when you are trying to show quicker attacks and also save on frame count, which would have been important as the game was animated by all of one person I believe.







