pretty sure this was already said but i think the above pathways are in reference to the two doors path. God I love this games design aauugh.

seen from Spain
seen from Uzbekistan
seen from China

seen from Kuwait
seen from China

seen from Italy
seen from Spain
seen from China
seen from Thailand
seen from China
seen from Pakistan
seen from United States

seen from United States
seen from China
seen from United States
seen from Russia

seen from Japan
seen from Kazakhstan

seen from Uzbekistan

seen from Denmark
pretty sure this was already said but i think the above pathways are in reference to the two doors path. God I love this games design aauugh.
stanleys poor head as i use the jump glitch to jump on high furniture and smash his head through ceilings for the simple pleasure of seeing object shadows
love how the buisness in tsp is just bullshit like 1 -> 2 better !
just some tsp screenshots
i really love that the aesthetic setting person puts for the parable is so different for the aesthetic he puts for the settings. One thing he does love is the absurd tho, theres a little bit of that in the settings, and alot in the title screens.
interesting note to add to narrators speech is that sometimes when he says "uhm" it had a slight shake to it
i love how i keep returning back to tsp and constantly finding a new way to look at it.
for me this time its the elevator/press conference ending. Is he using your choice of disobeying the story as a way for him to twist it into a story for him to guide? Or is he playing along with you and giving you a stage(and ig also litterally lol)
the trees with fruit that grow in the skip button ending room might be
"Jamaican Cherry: Muntingia calabura"