The Gardenview Guide to Twisteds
Halloween toons
Reminder that this is written from the perspective of Connie.
(Reblogs greatly appreciated!)

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The Gardenview Guide to Twisteds
Halloween toons
Reminder that this is written from the perspective of Connie.
(Reblogs greatly appreciated!)
I absolutely am obsessed with RND, and I had to make a design for their twisted(s) I made a split ver, but I'm reworking on the cannon twisted
Hard Mode Concept Twisted Redesigns!
These took a very long time to draw, but the results are definitely worth it.
Main floor events-
Vee- Frenzied macines: Skillchecks are fast and frequent, they also take on a somewhat spikey appearance.
Shelly- Dizzy: Skillchecks become blurry and somewhat wavy. Also applies to non-macine skillchecks.
Astro- Hallucinations: A thin mist will cover the floor, and in it, toons will see fake twisteds that can't actually hurt them but will still chase them. Hallucinations can be distinguished by the fact that they occasionally turn somewhat see-through. Hallucinations are specific to a player, so each player sees different fake twisteds. The hallucinations also make it difficult to spot real twisteds, as the mist gets thicker around them.
Abilities-
Vee- starts out with her pop-ups and ability to sense failed skillchecks. After floor 20, her popups get distorted and become more frequent, and she gets an ability to slow down toons. The ability to slow down toons works differently than it does in Canon due to the fact that the longer she chases, the slower toons get. She also cast this effect upon all toons within her line of sight. She also gains a speed boost post floor 20.
Shelly- starts out with her low hit cooldown and confusion. However, when she gets close to an extractor, the confusion debuff turns from confusion 1 into confusion 2. Past floor 20, she also gets an ability that tries to force players to look at her. The longer her target looks at her, the faster she gets. She also gains an attention span boost post floor 20.
Astro- starts out with placing the tired 3 affect on whoever he sees. After floor 20, he debuffs the whole floor, making stamina deplete faster. He also gains a detection range boost post floor 20.
Should I post 1 twisted redesign at a time or several at once?
One at a time
Several at once
Each hard mode redesign takes a pretty long time to make, so posting one at a time would give more frequent updates. Several at once (how I'm currently doing it) makes it so that there's more with each post, but it takes a very, very long time for stuff time to get posted. (This won't affect the ss au redesign)