Hard Mode Concept Twisted Redesigns
I started working on brusha a while ago, only really working on her when I didn't have ideas for other characters, so she's stuck in a half old half new style.
Scraps - She has her long-range attack as usual, but now she can hide behind objects to ambush toons. She also does not get stunned if she hits an object with her attack. She gains a boost to detection range after floor 20.
Poppy - She now produces bubbles that, when popped, causes her to run full speed towards that location, leaping at any toons she sees on the way. However, her attention span is very short. When she isn't up chasing toon or heading towards a popped bubble location, she's completely passive. If she leaps at a toon and misses, she will keep leaping (with a small stagger in-between leaps) until they break the line of sight. She gains a detection range boost after floor 20.
Gigi - She works a lot like she does in Canon, though now she will target whoever has the best inventory. If she spots someone with a rare or very rare item in their inventory, she will chase them until they don't have that item anymore. She also has a higher detection range during her idle animation. Her attention span increases after floor 20.
Finn - Every time a machine gets completed, the macine will leak, creating a large ichor puddle that stays until the floor is finished. He no longer inflicts slowness 3, but ichor puddles in general now slow toons down as much as finn used to. During fractured floors, he stays in the ichor, launching himself at toons that get to close, attempting to drag them into the ichor's depths. He gains a detection range boost after floor 20.
Brusha - She now leaves a trail of ichory paint behind her. Toons who step on this trail will be slowed. She gains an attention span boost after floor 20.
(Reblogs greatly appreciated!)