July 28th - #6 Uncommon Commonalities
Premise: Players answer a series of true or false questions honestly, and predict what the other person’s response will be. Then for each question, each player's answers are shown and they can go into detail about their (hopefully) honest answer. At the end, you see scores comparing who know the other person better.
Game Loop:
Players choose from a list of topics and are then given a randomized list of X yes or no questions.
Each player takes their turn swiping left for no and right for yes to answer the question for themselves and for what they think the other person will say.
For each question, each player’s answer is shown and their given a chance to explain
Why does this idea suck?
Player interactions aren’t very interesting and are repetitive
Judgement is very direct of whether the other person is being honest or not and that can be toxic
Nothing really sets this apart from something like 20 questions
What does this idea need?
Physical interaction of some sort
If the platform is mobile how can that be used to further the cause of direct, safe-but-confrontational interaction?
Some kind of hook











