Genre Study #3 - Emergent Games
Why do I want to make this type of game?
A lot of virtual games are about the understanding and management of systems and emergence allows these systems to interact and become more than a combination of their parts
Thereâs some kind of beauty in not knowing the exact bounds of possibility space within a system you create
If the parts within this complex system can be observed and understood then the game becomes a learning and skillful experience
What kind of emergent games do I admire?
Moderately large number of player mechanics
Large number of entities that will act on their own and react to the player
Different items modify your mechanics thereby changing your understanding of and interactions with the world
Large number of mechanics giving the player a fairly broad solution space
Fair number of items and entities for the player to interact with
Inherently multiplayer expounding the number of ways players can interact with the gameâs systems
Entirely based around players learning how the system of the game works
With that knowledge they must assemble the most efficient or most interesting ship which is used within a series of learned systems
Notable not a digital game in its essence
Extremely broad solution space because of its real world nature
Inherently multiplayer which allows for an insane amount of dynamism in gameplay even with only a handful of explained mechanics
Softly enforced rules allowing each player group to determine how seriously, intensely and physically they want to handle the game
One of the most broad solution spaces of any game
Different player body types, psyches and play modes allow for an insane amount of variation in play
Approachable from pretty much every skill level
Mostly safe way for players to explore and learn the gameâs systems and experiment with new techniques
Similar to dodgeball in itâs broadness
Simple, but restrictive ruleset focuses players on improving at the few defined mechanics there are (dribbling, shooting, handling) while also allowing for experimentation and pushing boundaries of what players think can be achieved
Example of this: In the 70s-80s, the game was won by taller teams exclusively and players didnât know to practice handling, but changes in the ruleset emphasized more team based play and encourage strategic and skillful handling in addition to height and fundamental shooting and offense
Why are these games successful?
Having a broad solution space allows for experimentation, creativity and mastery over long periods of time
I would argue that this can keep players engaged more than anything else (look at NorthernLionâs 1000 Binding of Isaac videos)
Each has a reasonably large selection of entities with distinct learnable behaviors that can interact with the player and each other Those with multiplayer have another layer in which players can interact with each other using the simple ruleset of the gameâs system J.S. Joust and Dodgeball especially are very inclusive because playing them is open to most skill levels and body types
Main barrier of entry here is willingness to play
What kind of game fits with these properties of emergence?
Interface offers as many options as possible with the simplest interface possible
Look at Spelltower and Ruzzle as good references
Interaction in the space should be able to affect as many single entities as possible Think of the flyweight design pattern:
Most entities are cut from the same cloth and have identical base traits
Beyond that, each has itâs own details and identity
Ideally would have some multiplayer component that focuses on how creative use of entities and mechanics in the space can create player stories
How do these concepts translate into game shape?
Simple set of mechanics to control your player and interact with the world and other players
Set of toys that modify these mechanics in different ways
What kinds of interactions are most compelling in a virtual space with friends
Planning and building structures together
Testing out the boundaries of the gameâs systems
Stumbling onto the unknown into moments of anxiety and uncertainty