long post about outer wilds that's got casual spoilers
i feel like the outer wilds subreddit is comprised of guys who mostly play, like, classic AAA games, RPGs or first-person shooters, who have never played a mystery game and would certainly never pick up a visual novel in their lives, encountering a non-combat exploration-based mystery game for the first time and thinking outer wilds is the most unique gaming experience to ever grace the market.
it's the only way to explain their ridiculous attitude about spoilers (and honestly the general reluctance of the outer wilds community to reveal any spoilers to any puzzles at all, even in WALKTHROUGHS). "you can only play the game once, knowledge is the game's experience, and once you've discovered everything you're out of game!" yeah i mean okay but, as my wife rightly pointed out, have you guys ever played phoenix wright? or even ghost trick, which has one of the coolest twists i've ever seen in a game? once you've beaten those games you know their secrets too! so yeah you can never experience the discovery again, but you can rediscover stuff and experience the stories and the puzzles with a new lens. that's how lots of stories work, even ones that aren't mystery games. also the game is just fun to play, which means the experience doesn't end just 'cause you've learned it all.
also dgmw i ADORE (most of) outer wilds, i genuinely think it's a unique game with a fantastic weave of exploration, mystery, and story, i do think the experience is unparalleled, but like... man how do i explain it. i think the reddit guys are deeply up their own asses about just how innovative and unique it is lol. like outer wilds didn't spring from the loam fully-formed, it's not some kind of Genius Auteur pinnacle of storytelling. you can see the bones of outer wilds' sources of inspiration across its little universe, just like the bones of the nomai. everything it does it learned from other things, especially other games, the most prominent and obvious being majora's mask (of which there are easter eggs referencing). like literally the plot of the game is continuing the work of the people who came before, it's not even ABOUT innovation.
man you know what it kind of reminds me of the general public's attitude about undertale when that was released. that is another game i absolutely love that i actively distanced myself from soon after it came out because i could not take the crushing tide of Bad Opinions in its wake. undertale too draws heavily from its predecessors--earthbound/mother, yeah, and the entire genre of pixel rpgs (and also pixel bullet hells), but you would be hard-pressed to find a segment of the game that isn't referencing other games (or just other media!), both popular (the opera segment with MTT, using the same soundfonts FFVI did) and relatively unknown to modern audiences (one of the amalgamates, lemon bread, resembling a monster from gunstar heroes, melon bread, both in attack and name).
and yet undertale's fanbase is comprised mostly of people who have absolutely no familiarity with the genres it most lovingly pays homage to. which is not inherently a bad thing (everybody starts somewhere), but it does mean that, while waves of fans extolled it from the mountaintops, major themes went sailing over their collective heads. or, in other cases, were mangled beyond belief.
idk where i'm going with this but i feel like the (reddit-based, anyway) fanbase for outer wilds is a bit like that. a horde of guys who cut their teeth on elder scrolls and the witcher and fallout, and are playing an exploration-based puzzle-solving game for the first time, and lose their fucking minds about it because they mistake "well-designed" for "pinnacle of its kind." it's why they guard spoilers so intensely, because they've never had a gaming experience like it before, and think that if they haven't, no one else has, either.
it's also why there are so many posts on the subreddit speculating about the player character's personal touch on the new universe they create, or talking about how the player character is the most important person in the universe because they're the only one who can save it (as though the player character is not a link on the chain as everyone else is, and could have done nothing at all without the nomai before them, without their community teaching them spacefaring, without their friends' insights and information). because, raised on Hero Games, they have it stuck in their brains that they are The Most Important Guy Ever (relatedly half the posts on the subreddit misgender the aliens), and that therefore Outer Wilds Is The Most Important Game Ever. when outer wilds is and has always been, much like the protagonist, a link on the chain of video game storytelling. a very strong link, but a link nonetheless.
basically i am saying please stop being so cagey about your beautiful, holy spoilers because all i want to know is the exact location of the fucking stealth segments so i'm not losing my mind waiting to be gored by an owl.
(also sometimes you find posts by Reddit Guy Who Only Plays AAA RPGs that are like "what is the fucking point of outer wilds, i hate this game cuz the npcs won't give me quests" and those are hilarious. at least the bog standard r/outerwilds reddit guy is willing to open their mind to other genres a bit lol.)