Attach a Particle System to GameObject in Unity
I need some new particle effects to make my ship movement a little more exciting so I’m going to add a simple, homemade Particle System to my Player.
First thing is to select GameObject, then Effects, then Particle System.
Immediately you’ll get particles emitting in the scene view. We’re going to make our own customs particles now from this default Particle System.
Click on the emitter and you’ll open up the Particle System’s properties. I set the Gravity to 33 first.
Next in the properties I selected Texture Sheet Animation and made sure the Mode was set to Sprites and then selected the old purple Player Sprite to give the ship a trailing effect.
I changed the Start Speed to -5 from 5 so the trail would just shoot out the back away from the Player.
Set my Start Size to .2 from .1 since my old ship Sprite was a little small.
Changed the Size Over Lifetime Curve to a pretty extreme drop off for the trailing effect.
Now the Player ship has a trailing Particle System attached to it.
I’m going to play around with it and dull it a bit for my purposes. Most likely this effect will only come into play during certain parts where the player is moving fast than usual.
The next guide on particles will be adding explosions and hit effects on enemies and stage objects.












