a sense of impending doom
omg, code nested seven if-statements and two for-loops deep. it better work because I don’t want to debug that mess (i know it’s not that bad but... I really try to avoid having to nest statements like that). If things keep at this pace I’ll be able to try running a whole combat/quest tomorrow.
I have this sneaking suspicion that the code that governs cool-downs and timed effects on items is going to explode on contact with the rest of the quest code but... we’ll see.









