Coroutines and Animations in Unity: A Timing Puzzle
The core of the problem, as highlighted in a recent Reddit post (link), revolves around precisely controlling when an `Die()` method is called within a Coroutine that triggers an attack animation. The user’s setup, utilizing a Coroutine named `Attack` and calling it with `StartCoroutine(Attack(0.8f))`, resulted in the death animation starting before the attack animation finished its execution – a…










