(this post is a course requirement)
this is all the code that IS NOT MINE. all of this has been designed and executed by Guvi Sangha and he gets full credit for the programming behind the entire Inventory (besides the bag opening) and the Player Turn FSM. This is the only part of my game that I had no input on, besides the audio which i’ll get to this week.
as oppose the the old inventory, Guvi made this so the items can be places straight into the scene and use a Mouse Pick from the player. This was incredibly useful and meant i could paste the items straight in, with no additional code.















