The Space Combat Kit for Unity is designed to help you create anything from a simple arcade space shooter to a sophisticated space sim. WebGL Demo Forum Thread With the flexible Vehicles/Subsystems/Modules framework, it's easy to create all kinds of ships, weapons, and ship modules , and give your players options in the loadout menu before they fight it out with exciting AI opponents . Only use what you need - with this kit's modular framework, the stuff you don't need won't get in the way. Engines: - Arcade-style flight controls - Flexible framework for easily creating more sophisticated ship controls - Boost mode Weapons: - Projectile weapons - Beam weapons - Guided missiles - Weapon groups (your players can create and switch weapon groups during gameplay) - Weapons computer (missile locking, lead target calculation) - Aim assist Radar: - Multiple target selection modes - HUD - visual target tracking - HUD - 3D holographic radar - HUD - dashboard target hologram
Word from me: I think I am going to need this asset, to start dig “Unity” too ... Just, you know, wider knowledge, curiosity. Learning. Some says - we live, while we learn something (anything!) new.














