K my life has become slightly less insane, so let’s talk about
SOUND EFFECTS.
Sound effects are obviously really important to game feel, and I’d want the sound font of most menuing and stuff to match the original UT.
But, in terms of combat sfx, I have another idea.
I don’t picture there being many voice lines in this fighting game outside of a special easter egg/reward here or there. Dialogue usually only happens in word bubbles between matches or subtitles during cutscenes.
So instead, what if I could characterize fighters by giving them unique, slightly abstract sfx packs that fit their vibe?
Undyne has very stereotypical heavy combat sounds with some anime stings, someone like Classic Paps or Swap Sans has softer, goofier sounds (maybe an occasional squeaky toy noise if they get punished on whiff). Fresh makes 90s soundbites. Dust sounds like creepy hollow instruments/percussion. Error makes bugged out windows sfx (insert bluescreen gag on whiff). Ink makes woodblock sounds, idk.
It’d be a ton more work, even if I limited it to special moves and counters. And it’d be tough to balance to prevent it from turning into a cacophony of mismatched noise or distracting gags. But it might be a nice touch.
What do you think? Any suggestions on who would sound like what?








