@sharpxshootin says, “ everything’s cool. this place is not creepy at all. ”
Seifer promised Squall that he would not go chasing after demons he had no business fighting but once an idea is in his head, yet it’s near impossible to just let it go. The thought was quick to latch on inside his mind and begin consuming the better portion of his days, making it damn near impossible to concentrate on anything else.
On the third day, Seifer began to seek out a place of solitude -- somewhere quiet where he would be able to find out what he could about this ‘primordial guardian’ without prying eyes. The sub levels between the ground floor and the MD levels were his first choice considering there was virtually zero foot traffic and no other soul had any clue about them unless they were actively searching for them. A long-forgotten access, and at the end of a winding corridor of narrow passage ways and dark corners would be a small little nook, right beside a rusted door labeled ‘Compressor Room, Side B.’
And just next to the door, Irvine would find Seifer sitting on the ground along with the efforts of his fixation. Images, maps, data collected (or rather, stolen) from the third floor are all spread out in a half circle around. It’s fairly obvious what he’s after--
Seifer promised Squall -- but Seifer believed Squall needn’t fear the result of a hundred battles with this being so long as Seifer knows the enemy as well as he knows himself.
But he needed food, and a second pair of eyes. When the generators in the compressor room kick off, there’s a dense fog that looms in his ears, but Seifer hears Irvine’s voice just fine-- but he’s busy to look up. All he can muster as he searches in his bag for a book-- “Wuss,” before pulling it out -- a Centran book of mythical lore.
Yes, he’s reaching that deep with this.
“Pop a squat,” Seifer’s got a space already set up for Irvine, "How much you know about Centran lore?”













