Dark greetings. This isn't really an update post or a progress post. I'm working on it, got to a section where I was actually able to figure out the exact progress and whatnot for what I needed to do to finish it and my eyes went wide, you know how it is.
So, I got paid today. Decided to treat myself, try to find a video game (preferably on sale) that would vibe with me. Didn't have much luck - most of the games I've been eyeing simply aren't out yet, and if they are out they aren't within my budget or I don't have a good enough GPU. I just recently did a VERY significant upgrade on my CPU, but my GPU's model is still like decade old (I made it in high-school and it wasn't even cutting edge for its time). So. But I wanted to talk about the ideal Clavgame, and how that mirrors what I am doing with Vat and my long-term plans with Vat.
I like the idea of simulator games. Just doing a relatively mundane thing in a game. Powerwashing, trucking, whatever. But the thing that doesn't vibe with me is it's all relatively normal with the setting. Normal trucking. Normal powerwashing. That, specifically, is what makes me uninterested. I really love the idea of doing something mundane in a fantastical setting, and seeing how that fantastical setting changes what the mundane is. The main game that I can say solidly does this to my satisfaction is the demo I played for the unreleased game "The Lift: Supernatural Handyman Simulator".
An Exercise In Caution, the module I'm currently working on, is... sort of this. It's not built around it from the ground up, but it is inspired through being set in the world I'm building for Vat. Of a world that has fantastical things but also has a lot of mundanity (apparently not a word but you get it) to it. It's not the focus mainly because I want AEIC to be THE starter module, and thus containing as much of the breadth of mechanics in it as possible. Something that contains everything in it necessary to just be able to pick it up and play it while also solidly covering everything in Vat. It's why it's taking so long. There's a lot for me to do to have it up to my standards.
But the next module I want to write, once AEIC is out and playable and Vat is something that people can easily access and download, is something with this focus on the mundane inside the fantastical. Current idea in four words - cargo ship point crawl. One thing I like about a lot of OSR games is the logistics of it all. Of figuring out what your characters can carry, what they can carry feasibly, managing their supplies, all that.