Nuke 4
So obviously that didn’t work, the mov options box never showed up so I rendered at 24 fps...
here we go *again*
seen from Italy

seen from Russia
seen from Russia

seen from United States
seen from Germany
seen from China
seen from Georgia
seen from Netherlands
seen from Germany
seen from Venezuela

seen from Türkiye
seen from Germany
seen from Japan
seen from United States

seen from Australia
seen from United States
seen from Russia

seen from United States

seen from Australia

seen from Cayman Islands
Nuke 4
So obviously that didn’t work, the mov options box never showed up so I rendered at 24 fps...
here we go *again*
Nuke 3
Attempting to render nuke as a .mov, so I can import it back into AE to add the sound and then finally export it as a deliverable.
Audacity
I took a section of the Moog song, Before We Run into audacity and time reversed it, added distortion and compressed it to create a more glitchy effect for the audio.
Nuke 3
To create the “max headroom” look I used the “premultiply” section of the roto node to silhouette me onto the background, this had the added benefit of allowing me to roto out the box i was leaning on at the same time.
Nuke 2
Because I created the assets from frame 0 but I trimmed my comp in nuke, I had to offset the frames with these TimeOffset nodes.
Nuke 1
My footage was first of all grainy, which is why I’ve used a denoise this helps get a more even key and therefore a better end result. I’ll eventually use this as a mask over the original noisy footage as it’s better aesthetically.
I followed this up with three keylights, the first one to remove most of the background green, the second to remove the green of a slightly worse lit section of the wall and a third to just finally clean up to a pure black. The roto paint is there to paint out the box I was leaning on. I didn’t move my arm while shooting which made this was possible.
I then to keep my computer from completely dying, I wrote this out to .EXRs which I then reimported.