V-Ray Tuner 4.0 – The V-Ray for Maya 3.0 Companion
So V-Ray 3.0 is out and I so have released V-Ray Tuner 4 on Creative Crash. Download it here. The new features and tweaks list is pretty extensive, as you can see from the expanded interface and history log:
Use Environment Volume toggle added to new row of checkbox toggles to enable/disable environment fog. Great for speeding up your scene/material building and draft rendering since you don't always want fog slowing you down.
Use Embree toggle added to new row of checkbox toggles. Embree is Intel's CPU ray tracing optimization kernel that is used in V-Ray 3.0 (and RenderMan 19). If you have an Intel-based CPU, regardless of host OS, it should always be on to get the fastest render times.
Optimize script enables Embree if V-Ray version is 3 or above.
Transfer Missing Assets for DR toggle added to new row of checkbox toggles. This is the awesome new V-Ray 3.0 feature that does texture transfers in the background between Mac OS, Windows and Linux without having to use SAMBA and URL translation type fixes.
Use Local Machine for DR toggle added to new row of checkbox toggles. Good if you're using a laptop with faster machines as your slave workhorses.
Use Cached Assets toggle added to new row of checkbox toggles. Use this if you use distributed rendering since it will save uploading assets again. I've tested it extensively and the caching is now bulletproof at detecting asset changes.
See all those in action here:
Toggle Object Sub-texture as Diffuse script now supports all material types.
Organized Materials menu into submenus for clearer outline of features and to take up less space.
Light Cache Prefilter Samples added to sliders.
Added a couple sliders to new Global Material/Light Tweaks section to do a single change to all reflection subdivs and light subdivs for quick switches from draft to final settings. http://www.can-con.ca/tumblrpics/subdivs_switch.png
Added CUDA option to RT menu.
Added RT max noise slider to V-Ray RT sliders.
Wrap in VRayMtlWrapper added to Materials menu. Good for making mats that need to be matte bases. Select your mesh and then run the script.
Small fix to deGamma script to work with V-Ray mat display in viewport 2.
Added V-Ray Tuner Presets manager for render settings in the Render menu. This is a nice way to create render presets that don't affect EVERYTHING like Maya's render presets do. This only affects the toggles you see represented in the V-Ray Tuner interface, so you can use a universal "Draft" setting for different resolution documents and click the load for final render settings that you prefer and only have the relevant quality features changed:
Three point lighter script added to Utils menu. Just adds three V-Ray Rect Lights to your scene around the object selected so you can get a basic three-point light setup. Groups the lights so you can scale and move them easily.
Replaced LWF toggle with DSS (Divide Shader Subdivs). Since the LWF setting is deprecated and the LWFMe button no longer enables it, I removed the LWF altogether since it should be avoided. Divide Shader Subdivs is a new V-Ray 3.0 feature that lets you disable the sampler reduction of shaders so you don't have to have the AA subdivs set way high to guarantee a minimum level of sampling for shaders.
Added new V-Ray Skin Material to the Gamma Correct Me linearize list. This is the new skin shader that has built-in Fresnel and raytracing scattering so it should be preferred over SSS2 mats.
Added a new slider section for V-Ray 3 progressive renderer control with controls for its relevant options.
"Render only selected" added to Per-light render script UI so you can skip re-rendering all lights/light meshes and just grab that one.
Added a wireframe snapshot script to get Maya wireframe snapshots in the VFB:
Color balance and other color controls added to per-light render's toggle option.
Raised max subdivs for Global Material / Lights tweak slider to 100
Added the V-Ray Tuner dropdown menu settings to the Render Settings Presets file for storing / restoring.