So, these aren't really theories (I guess except the last one, but I don't feel like I'm adding much to what's already out there), just things that have kind of stuck in my head that I want to get down somewhere after Chapter Four's release. None of them are really worth their own post, so I'm just gonna note them each below. The subheadings are as follows: 'False Justification and Unrestrained Evil,' 'The Importance of Kevin Barnes,' and '"Love" with Limits.'
False Justification and Unrestrained Evil
Throughout the game, we've seen several of its villainous characters try to justify the experiments "in the name of science" or in "how it can one day help a lot of people," but nowhere near as much as in this chapter. This chapter showed us cases such as how Stella Greyber got involved with them despite her supposed love for kids, how security staff members who were both aware and unaware of the truth behind the experiments would abuse the toys, and how Warrenbach Construction was pushed into maintaining its contract despite Mr. Silver's concerns over what they were building. Each of these times, all of the adults try to come up with some reason for the evils they're involved with - and even though some of them were rightfully fearful of their own lives, I will go so far as to call out all of them for being wrong.
Starting off with Stella, yes, we can say she "loves kids," but that "love" never goes behind her own desires. Reflecting on her tape all the way back in Chapter One, when she first interviews to get into the company, we already see that she has an obsession with the idea of youth. Quote: "I don't think anyone ever really feels like an adult. Your body, just gets older and older... and then you die." It's important to note that no one prompted her on this issue: She was just asked why she wanted to join Playtime and volunteered these thoughts. Even the interviewer is put-off by her remarks, telling her that they were "getting off track."
This is important because it tells us why she gives in so easily when she finds out about the experiments. She's not doing it because "it'll help out a lot of kids someday." She's doing it because the end result is something she personally desires: Effective immortality. Note that, when speaking to Leith in her VHS found in Chapter Four, she doesn't ask about the failed experiments (as if anyone could avoid seeing the literal mountains of bodies at the Prison's front entrance) or the treatment of the kids involved, she asks "Do they know when it will be ready?" Her rationalizing that "it'll help a lot of kids too" is just a flimsy excuse to spare herself from feeling guilty. For an irl comparison, her behavior and that of the other scientists who follow this justification isn't really all that different from people who murder and steal organs to sell on the black market or doctors that let registered donors under their care die--all under the idea of "saving lives."
People have and continue to donate their bodies to science. Playtime Co. could've focused on that. Even in the events of the story itself, we see individuals like Thomas Clark from the Bron video on MOB's YouTube channel willingly let themselves be turned into toys--a fact that the other toys are very much aware of and understandably infuriated by. The orphanage just gave the scientists a means of hurrying their experiments along with an endless supply of bodies no one would know went missing.
You can say maybe Stella didn't know about just how bad the Prison was, but I don't give her a pass there either. Knowing about the experiments, going out of her way to even make recordings for the kids who undergo them in attempt to calm them down, yet somehow never paying attention to how they were treated is, in the very least, willful blindness. That, and since the toys were already being used around the factory as slave labor, she doesn't get to make excuses: She would've seen them all the time, particularly the ones in Playcare. She is just as guilty as the other executives, and the fact that she pretends to care despite this, acting as one of the many "gentle voices" that Kevin talks about, makes it even worse.
The matter of the prison guards is a little more to the point. Some of them didn't know anything about the toys being anything other than monsters, as seen in Cole's notes: They followed a "you hurt us, so we'll hurt you," mindset, which while understandable, is never justified. Some guards, however, like in one of the first VHS tapes found in the prison, did already know that the toys were kids--hearing them cry out for their parents or consulars and comparing them to their own children. These individuals are just plain vile. They ignored the horrors that the toys were going through because of their own "struggles" dealing with them. These workers were callous and completely lacked empathy, evidence we see in employees on other teams as well such as the ones on clean-up from the Theatre Incident.
Now to Warrenbach, we can give them some leeway since their lives were threatened. They themselves are also victims of Playtime... but we have to note that it wasn't like they didn't have options either. In Mr. Silver's case, his life was in immediate danger--so, yes, the logical thing to do to save himself was to play along with Eddie's wishes. Key words here: "Play along." Here's a little fun fact: There is no company on this planet that can make you commit a crime. For all of Eddie's talk about the contract, in the eyes of the law, it would be nothing more than a worthless scrap of a paper--and that's not even getting into the matter of morality clauses, something that has regularly been used--and, granted, abused--to break contracts. If I were Mr. Silver, or even just a standard construction hand capable of sneaking a camera in, I would've been keeping receipts. Were they too scared to take Playtime to court? Fair enough, but how about the press? In the very least, you don't think prison blueprints would've raised a few more eyebrows and get people asking questions that Playtime didn't need? One of the worst things a person can say to themselves in a situation is, "There's nothing I can do to fix it." There's almost always something you can do, no matter how small. Giving into fear or ignoring a problem because "you can't do anything" may not be a stance many people can blame you for taking, but it is the exact kind of mindset that allows villains to thrive.
All of the adults in this series failed the kids by trying to justify their sins with these excuses. Even still, all of that doesn't even scrape the surface of Dr. Sawyer's unrestrained evil. Don't get me wrong: He makes the same "for science" excuse that the rest of his team do. However, there's also a lot that he openly admits to doing "because it amuses him." The biggest example of this is Yarnaby, who he treats as a pet, among many of the other toys as well--specifically the Nightmare Critters. A post of MOB's explains that the Nightmare and Smiling Critters once got along well, but "not anymore." It seems odd to say that all of one type of toy simply defaulted to the Prototype's side. Another thing worth noting is that, unlike the Smiling Critters, all of the Nightmares are shown to be feral by the events of the game. I wouldn't be surprised if this was Sawyer's doing. For the experiments, he may have wanted the toys to have intelligence, but the same couldn't be said for his own, personal playthings.
He's done plenty of other acts that have nothing to do with the experiments as well. He had Boxy Boo's appetite "tailored to human flesh," and while yes, this was a way to get rid of witnesses... he could've just as easily have done that by sending their body to the labs. During the Theater Incident tape, one member of the clean-up team notes that he doesn't understand why Sawyer wouldn't cover up his involvement. It's not a matter of Sawyer thinking he's in the right or that he's acting on some greater purpose: He just doesn't care. The only things that Sawyer cares about are what piques his curiosity at any given moment--and the only thing that stops him is the fact that he overestimated his worth to Playtime. Up until then, Sawyer was the embodiment of actions without facing consequences.
The Importance of Kevin Barnes
There's been enough critiques going into how Kevin is labeled a "problem child" both in and out of the story, so I won't get into that here. All I'll say on the issue that I also don't agree with that label. Instead, I'd much rather focus on what makes Kevin's role so pivotal among the three boys used to create Doey. There's a quote from the 2000's Teen Titans cartoon that keeps coming back to me when I think about him: "Having that thing inside you doesn't make you an animal. Knowing when to let it out is what makes you a man." We can say this for Doey "letting Kevin out," but we can also say this for Kevin himself when it comes to his aggression.
Before I really get into this topic, let me point out one thing I don't think a lot of people considered. For the most part when it comes to Doey's actions, people tend to place Kevin only in the steering wheel at Doey's most aggressive/untrusting moments. Despite this, there's one more time I think we see Kevin's true self shine though, and that's in Doey's final tape. When Doey talks about his decision not to leave the factory, he says the other toys, "mean a lot to him... a lot more than [he] thought they did." This line can't easily be applied to Jack or Matthew. Jack wasn't from the orphanage, but his personality is already plenty bubbly and loving. Matthew would've already cared: He already saw himself as responsible for the well-being of others and wouldn't shut down his emotions. But a kid like Kevin? A kid that was known for getting into fights with his friends and having rocky relationships? That backstory fits this line to a tee. While he was forced to become part of Doey, Kevin came to accept that he cared. Kevin's personality doesn't just come out when Doey's angry: As much credit as we give to Matthew for this, Kevin comes out when Doey needs to protect those around him.
We see two bits of evidence for this. First, is our own meeting with Doey. Pianosaurous tries to attack the Player and Doey destroyed Painosaurous in one of the most gruesome ways possible. The second example is in the murals in Safe Haven. I don't think it can be seen very easily, but in the mural with Doey's arms extended around the other toys, he's drawn with an angry face--the face we associate with Kevin.
One of the reasons Kevin was chosen to become part of Doey was because of his high scores in "mental fortitude." This means that, while Kevin is aggressive, he's also the one who can best handle high-stress situations. Jack was just a small kid with no clue what happened to himself and would've lacked the ability to regulate his emotions like someone older could. Matthew was a peacemaker, but was someone who had already been traumatized due to losing his parents in an accident, which made him fall back on his own sense of guilt and insecurities. Kevin was someone who can put all of that aside to act fast when he needed to. He was a fighter, and I strongly believe that that fighter's instinct is what allowed Doey to be as strong a leader and protector as he was.
Everyone has the capacity for violence. Kevin being aggressive wasn't a flaw: He just needed to learn how to temper that aggression into a tool that could defend others instead of hurt them. The tragedy of his character is that he had to learn that all on his own and in the worst kind of circumstances.
"Love" with Limits
While this theme is echoed with Stella and the security guards who have kids of their own, the character I'd really like to cover with this is Elliot Ludwig. What I'll go into here follows the theory that Elliot became the Prototype, and my reasoning for supporting this theory rests largely in how the Prototype acts toward Poppy. Even when under the guise of "Ollie," he talks to her like a parent would. When he wants Poppy to explain what "the bad men" did to her in one of the VHS tapes, he prods her with the typical lines like "Is there something you need to talk about?" and "There's more to this you're not telling me." He's not really even pretending to talk like a kid: This is how a mom or dad talks, sitting on the end of your bed and refusing to leave until you give them an answer. We also have his reminder of "what he and Poppy are" and his insistence that "she come home"--back to the case, in the room connected directly to Elliot's office.
If the Prototype is Elliot, I think it goes without saying that Elliot loved his daughter. Despite how much he stressed the need to care for others and the formation of the orphanage, however... I think Elliot's idea of love had its limits. For one thing, the experiments seem to have been going on a long while, including during the time that Elliot was in control of the company. We find a report for Experiment 814 on his desk, and while that one only alluded to the possibility of involving humans, there's one more bit of evidence we need to consider: The Poppy dolls themselves. By the time we get to the factory, while Poppy is shown in advertising, we don't see any more of her dolls having been in production by the time the place shutdown. Nevertheless, we know there were more besides our Poppy at one point due to their advertisement and maintenance video. The latter is what's most important, because it shows that organs/blood were used in the toy at a very early point in the company's history. I can't find where exactly I remember this from, but I believe there was also a notice from Playtime insisting that customers not repair the dolls on their own and instead send them back to the company--likely to avoid this discovery. (If someone remembers where, please feel free to link it. Every time I look it up, all I really get is shopping pages...)
There is a good chance that Elliot was framed with the kid in the duffle bag situation, but I think it's equally as likely he experimented on others before Poppy's success. He cares about his daughter, not necessarily kids as a whole. Playcare being built underground was already fishy, something that Rich brings up in one of his tapes when he points out that the kids deserve real sunlight. The Prototype may have saved Theo, but he's also the reason Theo nearly died. There were teenagers in Playcare he could've gone to. There were caretakers at the orphanage who genuinely loved the kids and would likely fight to protect them, not to mention other employees who wanted to expose the company. Instead of turning to them, people who were far more capable of using a grabpack and/or with more access around the factory, he picked an isolated seven-year-old, someone easy to manipulate. There were kids from the orphanage who grew out of the program and added on as factory employees, just like how some of the caretakers wanted Matthew as part of their staff: The Prototype thought nothing of slaughtering them too during the Hour of Joy. And we could go on and on about all the evils the Prototype committed against the toys themselves.
Elliot/the Prototype may have shown the other kids love... when they were useful and obeyed him. Even his love for Poppy is twisted in this way. While locking her in the case can be seen as putting her in "time out," it's also treating her as an object to be shelved--ironically, just like how the Prison itself is called, "The Shelf." Like the prison cubes, there's barely any room to move in the case, little to no comfort, and nothing to occupy your time but your own thoughts in the darkness. It's abuse. He also shows no remorse for murdering his daughter's friends, scolding her for "missing the point" when she's grieving directly because of his actions. Whether he sees it or not, despite his protests that Poppy isn't a "thing" to him, he's treating her as one: A thing that's thoughts and emotions are to be disregarded, a toy that's always meant to be a sweet, obedient child.











