I was watching witch hat atelier half asleep and got this idea for a weapon. I won't bother explaining. Figure out what I mean with this myself

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I was watching witch hat atelier half asleep and got this idea for a weapon. I won't bother explaining. Figure out what I mean with this myself
sniper smg/Engineer pistol replacement idea: Southern Enforcement
(statted to a side-grade of the SMG)
+19% faster reload
+16% faster deploy
+/- fire rate and bullet spread aggressively increases as health decreases
figuring out more about the wire
vague doodles but its about the explosive wire i was talking about when talking about her kit (link to where i ramble about it)
there are low and high caliber versions.
low caliber is more versatile but to get an large impact, you need to use more than 50% of the pack. Better for small areas and making an ‘alert’ of sorts. Also better for defense as even if an ally steps on it, they’re less likely to be out of commission for the rest of the fight (and urban areas in general). Selena uses this variant when she does end up using this.
high caliber is better for maiming an enemy soldier and keeping your pursuers off your back for longer simply due to how hard it is to defuse and it’s explosive power. Better for outdoor areas (mountains, etc.).
basically:
low caliber: alerting, defense
high caliber: attack, obstruction
feel free to use this for your ocs! :D
Hmm- I did some art today for a quest over of SV!
Meet the Bancho Breaker! A suggestion I spent... 3-4 hours on both writing and drawing oh my goodness. But it's a magical girl wand/bat that had a few modes!
Bancho Breaker: Hidden Mode The Bancho Breaker's everyday non transformed state! This upgraded version on your trusty Bat has a bunch of useful features to help you achieve your heroic activates with higher success! (Transformation): Like before, your weapon is also the item you use the transform into your alter ego Bancho Lily! (Mode Change): The Bancho Breaker, when Transformed, has 3 separate Modes it can take. It will Default to Hammer Mode when Transformed, but from there you may shift whenever. Be careful though, there is a Cooldown before the Bancho Breaker can Mode Change again. You can Mode Change by activating an Emergency Change during Cooldown, but that risks either Locking you to that Mode or even Breaking Bancho Breaker entirely. Use this feature at ones own risk. (Bound): The Bancho Breaker has gained the ability to always be near. You can "put it away" and pull it out of a sub-space pocket at your will for easy transport or concealment of your weapon. It can also, if either lost or knocked out of your hand be called right back to it (Like a certain Key based Sword). Do keep in mind this function does take a few seconds. (Bancho Limit): The Bancho Breaker has a built in battery called the Bancho Limit! When you deal or take damage, the Bancho Limit will fill. When it reaches it's cap, you may use up that charge to perform a Bancho Limit Release! This will allow you to activate the super move of one of the other Modes of the Bancho Breaker. Hidden Mode does not have a Bancho Limit Release. The Bancho Limit can only charge when you are Transformed. (Stealth Mode): Sometimes you may be in a situation where going all magical will not be a good play, mostly in situations where Stealth is required. In these situations, you may engage Stealth Mode, allowing for the Bancho to Transform without you becoming Bancho Lily, lowering the amount of magical presence you have considerably. You may at anytime Transform yourself while this mode is active. The Bancho Limit Release cannot be activated unless you are Transformed; if the Bancho Limit it full and this is attempted, Transformation will automatically Trigger.
Bancho Breaker: The Hammer (Default) The Default Mode of the Bancho Breaker when you are Transformed. It appears like a stylized bat, but as you know it's ability to deal out Justice is rival to none! (Compared to other bats) Bancho Limit Release: Bancho Empower! Due to the dynamic plating on the Bancho Breaker, when activating this Bancho Limit Release your next attack, be it a normal strike, finisher, or other, when using this Mode effectiveness is doubled!
Not to mention~
Bancho Breaker: The Brick A defensive mode of the Bancho Breaker. It gains two metal plates upon two sides and another handle on a third form better grip. While the Brick Mode can be used as Hammer Mode, allowing for more slicing attacks that may not be as effective as before, it primarily can be used as a Shield, allowing for incoming attacks against you and your allies to be lessoned in your quest for justice! Bancho Limit Release: Bancho Reflection! Using a rune network comparable to the processor in a computer overclocked to 11 and empowered by the entirety of the Bancho Limit, you may reflect an incoming ranged magical attack! Now that might sound bad, but this also "hacks" the spell your treating like a base-ball, making it entirely under your control! Reflecting a fireball? Well now your able to control right where your sending it! A homing laser or 10? You can tell the mayhem this can cause!
Bancho Breaker: The Nail A ranged mode of the Bancho Breaker. Splitting open and mounting on Bancho Lily's arm, this is capable of shooting out weak projectiles from afar. While very weak compared to other attacks in her arsenal, it allows her to have a ranged option in fights requiring it. The Nail Mode is also able to charge up, and once fully charged, allows for a rocket powered Eagle Punch! Bancho Limit Release: Bancho Shatter! With Bancho Lily's specialization in Defense and a whole lot of power, a reversal array can take that iron defense and turn it into a battering ram! At the cost of making yourself wide open with heavily weakened defense while the Bancho Shatter charges, you can create a powerful beam that while not the most damaging is capable of breaking through iron defenses. With those of similar power and especially those weaker, this piercing effect can completely punch through any barrier of defense in your way. With defenses stronger then yours it may not break through but might create a hole that can be exploited.
Now that's everything- oh my goodness... now gotta share it on SV-
OH! AND THE QUEST!
You are a magical girl. Love is a nailbat. Spread the love.
Please go give it a read- it's hella fun!
brass (golden, bedazzled) knuckles that are a legendary weapon of olde that do +1d8 unarmed damage and can kill god in theory.
but are cursed to only punch the wearer, in the face.
tf2 medic syringe gun idea
The Uninformed Consent
Fires like the Crusader's Crossbow
On Enemy Hit:
• Affected enemies recieve Bonk! Atomic Punch for 5 seconds
• Affected enemies cannot move for 5 seconds
• Affected enemies cannot be healed for 5 seconds
• Affected enemies do not recieve knockback for 5 seconds
On Ally Hit:
• Movement speed reduced by 25% for 3 seconds
• All damage resistance increased by 40% for 3 seconds
• Fire speed reduced by 30% for 3 seconds.
-50% clip size
-50% fire speed
-80% damage
+75% projectile speed
please let me know what you think!
My take on Taiyang’s Semblance & Weapon:
Semblance: Bastion
Taiyang can rob any blow that hits him or his weapon of kinetic energy, before releasing it when a strike connects.
Accompanied by a golden, lightning like glow around the striking surface, while his eyes glow gold.
However, in order to absorb kinetic energy, he has to be standing still on a stable surface (Flat ground, rock, floating platform) while releasing it requires motion.
Symbolizes his steadfast reliability, but how he falters when knocked off balance, and a degree of inflexibility.
Weapon: Dragon’s Fist
A meteor hammer flail that shifts into a mace.
Can integrate lightning and fire dust into the head of the weapon.
Actually quite similar to Vermillion Raddock’s weapon.
His role on the team was area denial, a bruiser who could take and deal massive amounts of damage, but required stability and a degree of situational awareness while also being less mobile than the rest of his team. (Being left behind as his team wades hip deep into Oz’s shadow war anyone?)
Why Wizards removed Improvised Weapons