dev.log entry Bronze
Option 1:
This week was actually a fun week for me. I enjoy analyzing games and this week we did analyzing for Game Design Project 3. My partner and I chose to analyze and write about Assassin’s Creed(strictly the first game). Making a paper prototype was actually the best for it too. We really loved the idea and making it that he could practically imagine the creators had done the same before implementing it.
When I learned about the Bartle Player Types I immediately hopped into my friend group on Discord and started asking them questions to put them in each player type. Turns out almost everyone fit into the Achiever or the Killer. Though I also realized while testing my friends that even if most people fit in those two types, almost everyone leaned to another side as well. (I, for example, am mostly an Achiever but I also fit into the Explorer category in some aspects.)
Option 2:
This week I was able to play Pikmin 3 Deluxe with my roommate. I received the game as a gift and was absolutely ecstatic. I played the original Pikmin 1 and 2 prior to this one so I did know what to expect and what I was literally walking into. However, I absolutely love the feel of this game. It really takes a lot of traits from different games and mushes into one. Such as simulators. You raise little Pikmin and create more and more, but it also combines puzzling.
The feeling of the game itself however is rather anxiety inducing. It is timed everyday which would put natural fear in any player, since being timed always has consequences (such as getting your Pikmin eaten if you don’t return to the ship in time.) Not only that but failing puzzles also has dire consequences(such as Pikmin falling into the water and drowning.) But besides the feeling of anxiety it also has a weird balance of serenity and contemplation. When sending your Pikmin on little non-life threatening missions it can be nice to relax and watch. But also you get to choose who gets the food or who gets the honey or who’s going to carry what back. The game seems to send players on a good variety of emotions.












