[Before 3.x and the development of the template, lycanthropes weren’t assumed to be created from any humanoid. Some things that got lumped into the lycanthrope tent, like seawolves and werefoxes, had various magical powers or monstrous forms that the template version doesn’t cover. Alternatively, some monsters, like the pteramen from Forgotten Realms, could be covered handily with the template, but weren’t when they got updated to 3.0.
Incidentally, a number of the official Pathfinder lycanthropes cheat a bit. Werebats, werecrocs and weresharks from Bestiary 4 all should be Large in their hybrid forms. In addition, if we’re following the RAW, the werebat shouldn’t be able to fly, or the werecroc to swim. But stripping those movement abilities is kind of dumb. I’ve cheated here not with the size, but with giving the hybrid a fly speed, and with keeping the natural armor high in the hybrid form. I figure that, like the ability scores, it should be based on whichever natural armor is higher.]
Lycanthrope, Werepteranodon
CR 4 CN Humanoid
This reptilian humanoid has an oversized beaked head, with a crest growing from the back, and great leathery wings.
Werepteranodons are sometimes referred to as pterafolk. They are most commonly found among lizardfolk communities, where they may be a secret society among the culture. Initiation into these societies, through infection with lycanthropy, is seen as a great honor. Werepteranodons are typically high spirited and quarrelsome, and lizardfolk communities with a large pterafolk population are likely to be aggressive and expansionistic in a way that others may not be. A werepteranodon prefers to fight with its natural weapons in hybrid form whenever possible, although they do carry javelins for aerial assaults. Lizardfolk werepteranodons have shorter tails than their brethren, and the tails disappear almost completely in hybrid form.
Werepteranodon (Lizardfolk Form) CR 4
XP 1,200
Lizardfolk werepteranodon barbarian 2
CN Medium humanoid (reptilian, shapechanger)
Init +5; Senses low-light vision, Perception +7, scent
Defense
AC 19, touch 9, flat-footed 19 (+1 Dex, +5 natural, +5 armor, -2 rage); uncanny dodge
hp 47 (2d8+2d12+20)
Fort +11, Ref +1, Will +4
Offense
Speed 40 ft., swim 15 ft.
Melee masterwork greataxe +10 (1d12+7/x3), bite +4 (1d4+2) or 2 claws +8 (1d4+5), bite +8 (1d4+5)
Ranged javelin +4 (1d6+5)
Special Attacks rage (11 rounds/day), rage power (quick reflexes)
Tactics
Base Statistics When not raging, the werepteranodon’s statistics are as follows: AC 21, touch 11, flat-footed 21; hp 39; Fort +9, Will +2; Melee masterwork greataxe +8 (1d12+4/x3), bite +2 (1d4+1) or 2 claws +6 (1d4+3), bite +6 (1d4+3); Ranged javelin +4 (1d6+3); Str 17, Con 16; CMB +6; CMD 17; Swim +14
Statistics
Str 21, Dex 13, Con 20, Int 8, Wis 14, Cha 6
Base Atk +3; CMB +8; CMD 19Feats Improved Initiative, Power Attack
Skills Acrobatics +9 (+13 jumping), Fly +5, Perception +7, Swim +16; Racial Modifiers +4 Acrobatics
Languages Draconic
SQ change shape (lizardfolk, hybrid or pteranodon, polymorph), fast movement, lycanthropic empathy (pterosaurs)
Ecology
Environment warm forests and coastal
Organization solitary, flight (2-6) or tribe (7-40)
Treasure NPC Gear (+1 chain shirt, masterwork greataxe, 3 Medium javelins, 3 Large javelins, potion cure moderate wounds (x2), potion of magic fang (x3), 174 gp)
Werepteranodon (Hybrid Form) CR 4
XP 1,200
Lizardfolk werepteranodon barbarian 2
CN Large humanoid (reptilian, shapechanger)
Init +5; Senses low-light vision, Perception +7, scent
Defense
AC 23, touch 11, flat-footed 23 (-1 size, +4 Dex, +7 natural, +5 armor, -2 rage); uncanny dodge
hp 51 (2d8+2d12+24)
Fort +12, Ref +4, Will +4
DR 10/silver
Offense
Speed 40 ft., swim 15 ft., fly 50 ft. (clumsy)
Melee bite +8 (2d6+6 plus curse of lycanthropy), 2 claws +8 (1d6+6)
Ranged javelin +6 (1d8+6)
Space 10 ft.; Reach 10 ft.
Special Attacks rage (11 rounds/day), rage power (quick reflexes)
Tactics
Base Statistics When not raging, the werepteranodon’s statistics are as follows: AC 25, touch 13, flat-footed 25; hp 43; Fort +10, Will +2; Melee bite +6 (2d6+4 plus curse of lycanthropy), 2 claws +6 (1d6+3); Ranged javelin +6 (1d8+4); Str 19, Con 18; CMB +8; CMD 22; Swim +16
Statistics
Str 23, Dex 19, Con 22, Int 8, Wis 14, Cha 6
Base Atk +3; CMB +10; CMD 24
Feats Improved Initiative, Power Attack
Skills Acrobatics +12 (+16 jumping), Fly -3, Perception +7, Swim +18; Racial Modifiers +4 Acrobatics
Languages Draconic
SQ change shape (lizardfolk, hybrid or pteranodon, polymorph), fast movement, lycanthropic empathy (pterosaurs)
Ecology
Environment warm forests and coastal
Organization solitary, flight (2-6) or tribe (7-40)
Treasure NPC Gear (+1 chain shirt, masterwork greataxe, 3 Medium javelins, 3 Large javelins, potion cure moderate wounds (x2), potion of magic fang (x3), 174 gp)