Creature Codex Index Update
The Creature Codex Index is updated as of 2/17/2025, with more than 2000 Pathfinder 1e monsters! Check it out here!
RMH
KIROKAZE
Lint Roller? I Barely Know Her
cherry valley forever

JBB: An Artblog!

JVL

PR's Tumblrdome
Cosmic Funnies
art blog(derogatory)
No title available

blake kathryn
Jules of Nature
Monterey Bay Aquarium

izzy's playlists!
tumblr dot com
Show & Tell
YOU ARE THE REASON
No title available
Not today Justin

oozey mess

seen from Germany
seen from United States
seen from United States

seen from United Kingdom
seen from United States
seen from United Kingdom
seen from Malaysia

seen from Malaysia

seen from Germany
seen from Türkiye
seen from Ireland

seen from Germany
seen from Türkiye
seen from Malaysia

seen from Malaysia

seen from Poland

seen from Ireland

seen from Malaysia

seen from United States
seen from Netherlands
@thecreaturecodex
Creature Codex Index Update
The Creature Codex Index is updated as of 2/17/2025, with more than 2000 Pathfinder 1e monsters! Check it out here!
Keeper
Image by Tony DiTerlizzi, © TSR. Accessed at Monstrous Manual here
[”We are normal.” Unlike the yak folk, @canwefixitnoitsfucked actually did get to play a keeper at one point. They were also a running presence in both my senior year high school game and the Planescape game I ran as a college undergrad. Part of what made them so intimidating was that the players never actually fought any of them. This was good, because the 3.0 Fiend Folio version was greatly over CRed for its power level. @thecreaturechronicle did a version more in tune with its 3e CR, whereas my version is aiming more at the power level of the 2e Planescape version.
Also, the reference to Kazik is in honor of Alfred K. Bender, the creator of the Men in Black, of which the keepers are a definite homage to.]
Keeper CR 4 LN Aberration This gray-skinned creature looks almost human, but is slightly off, as if it were an incomplete sculpture. They wear dark goggles and a leather coat, and bear a grim expression.
The keepers are a mysterious race of vaguely humanoid creatures obsessed with information and secrets, and willing to kill or die to protect them. If asked of their origins, they say only that they are from “Kazik”, but whether Kazik is a city, another plane, another planet or all of these is unknown—even divination spells do not reveal this information. Although keepers are superficially humanoid, they lack many of the details of humanoid bodies—they are hairless (although some wear wigs) and have no nails or claws, and they have a single block in their mouth with lines to give the appearance of separated teeth. They have no eyes, but typically wear goggles or dark glasses to obscure this fact.
Keepers are information brokers who desire to suppress dangerous or sensitive information, particularly that relating to new technologies or magical breakthroughs. They typically do this through intimidation, threats or even outright murder. They have no regard for good or evil, and find the behavior of most other creatures to be chaotic and unpredictable. In conversation, keepers are often unthinkingly rude or offputtingly polite, and their lack of understanding social norms often walks a fine line between comical and unnerving. They can be enticed to reveal less important secrets through barter or bribery, and what information a keeper considers “unimportant” may still be fantastically valuable in the right hands.
In combat, a keeper reshapes its body to form weapons from its hands, moving into flanking position or striking from ambush to take advantage of its sneak attack. They rarely fight alone, and may leave some of their numbers in reserve to attack in waves. Keepers can switch positions with each other through teleportation, swapping fresh forces in as the old wave is exhausted. A keeper would rather die than be forced to reveal its secrets, and they can will their bodies to collapse into a pile of quickly evaporating toxic sludge.
A keeper stands as tall as a human being, but their strange composition makes them one and a half times heavier than a human of their height and build.
Keep reading
…Holy fuck that site is going to be a goddamn goldmine for me. Thank you for bringing it to my attention!
I’m curious what you mean iwth the keepers’ tooth-blocks, though. Is it like a leucrotta situation, or does each jaw just have a single block covering the roof/floor of the mouth? Or maybe the mouth itself is a single solid block, with the lips moving regularly in front of them?
I meant it like the leucrotta, with the upper and lower jaw each having a ridge. I can rephrase it to make that more apparent.
Keeper
Image by Tony DiTerlizzi, © TSR. Accessed at Monstrous Manual here
[”We are normal.” Unlike the yak folk, @canwefixitnoitsfucked actually did get to play a keeper at one point. They were also a running presence in both my senior year high school game and the Planescape game I ran as a college undergrad. Part of what made them so intimidating was that the players never actually fought any of them. This was good, because the 3.0 Fiend Folio version was greatly over CRed for its power level. @thecreaturechronicle did a version more in tune with its 3e CR, whereas my version is aiming more at the power level of the 2e Planescape version.
Also, the reference to Kazik is in honor of Alfred K. Bender, the creator of the Men in Black, of which the keepers are a definite homage to.]
Keeper CR 4 LN Aberration This gray-skinned creature looks almost human, but is slightly off, as if it were an incomplete sculpture. They wear dark goggles and a leather coat, and bear a grim expression.
The keepers are a mysterious race of vaguely humanoid creatures obsessed with information and secrets, and willing to kill or die to protect them. If asked of their origins, they say only that they are from “Kazik”, but whether Kazik is a city, another plane, another planet or all of these is unknown—even divination spells do not reveal this information. Although keepers are superficially humanoid, they lack many of the details of humanoid bodies—they are hairless (although some wear wigs) and have no nails or claws, and they have a single block in their mouth with lines to give the appearance of separated teeth. They have no eyes, but typically wear goggles or dark glasses to obscure this fact.
Keepers are information brokers who desire to suppress dangerous or sensitive information, particularly that relating to new technologies or magical breakthroughs. They typically do this through intimidation, threats or even outright murder. They have no regard for good or evil, and find the behavior of most other creatures to be chaotic and unpredictable. In conversation, keepers are often unthinkingly rude or offputtingly polite, and their lack of understanding social norms often walks a fine line between comical and unnerving. They can be enticed to reveal less important secrets through barter or bribery, and what information a keeper considers “unimportant” may still be fantastically valuable in the right hands.
In combat, a keeper reshapes its body to form weapons from its hands, moving into flanking position or striking from ambush to take advantage of its sneak attack. They rarely fight alone, and may leave some of their numbers in reserve to attack in waves. Keepers can switch positions with each other through teleportation, swapping fresh forces in as the old wave is exhausted. A keeper would rather die than be forced to reveal its secrets, and they can will their bodies to collapse into a pile of quickly evaporating toxic sludge.
A keeper stands as tall as a human being, but their strange composition makes them one and a half times heavier than a human of their height and build.
Keep reading
Hi, The Creature Codex here. Gigi.
I've been running this blog for over ten years now. Over that time, I've made 1999 monsters for Pathfinder RPG, all available for free on tumblr. Monster 2000 posts very soon. I'm not planning on quitting anytime soon; I've got some new ideas that'll really make 'em scream.
I am also a trans woman. Who was forced to quit her last job over being bullied by students in the classroom and the administration's insufficient response. I have gotten all of one job interview in the whole time I've been looking for work, and I didn't get that job. Although I have launched a Patreon, and I'm very proud of how active it is... it's only a fraction of my rent. And my savings are dwindling as costs are rising.
If you like the monsters I've written. If you've reblogged my posts. If you've stumbled on this site through a Google search because apparently I'm considered an expert on obscure monsters now. Please, I could use the help. My paypal is here and my Patreon is here.
Thank you.
Happy Pride Month.
Still unemployed, broke and worried.
My Paypal.me
My Patreon
Kazenbou
Image © Matthew Meyer. Accessed at yokai.com here
[In the original lore, the kazenbou is a harmless apparition instead of a killer monster, but when has that stopped RPG writers before? It’s also part of my occasional mission to make more, and more interesting, incorporeal undead.]
Kazenbou CR 10 CE Undead This disturbing figure resembles a shriveled, blackened humanoid, its body ruined by fire. Flames lick its body and extend around it like a halo.
Legend tells that the first kazenbou were monks who in life believed that they had reached enlightenment. In the belief that they had learned everything they could learn, they committed suicide by fire in order to purify their bodies and join the gods in a righteous afterlife. For their arrogance they were punished and their souls trapped in the material world, destined to spread the fires that consumed their own bodies.
Kazenbou still rise from the mortal remains of solipsists and egomaniacs, but most of them are created by the burning touch of another kazenbou. They haunt the ruins of temples, monuments of grandeur and the tombs of forgotten kings, serving as an eternal reminder of the perils of mortal hubris. They are single-minded in their hatred of the living, and can only be negotiated with using undead controlling magic.
Keep reading
Bazelgeuse
Image © Capcom
[Sponsored by Prom on the Patreon, who specifically wanted me to bring in the fanon interpretation of the Bazelgeuse as a kleptoparasite. I love kleptoparasitism, and so was happy to oblige. My biggest challenge with this monster was in interpreting the blasting scales in such a way where they worked at the table--if each scale exploded separately like a grenade, that would be a lot of frustrating bookkeeping for a GM.
If you'd like to sponsor monsters like Prom, or just help out an unemployed writer, check out the Creature Codex Patreon here!]
Bazelgeuse CR 17 N Dragon This immense draconic creature has a metallic hide, and its wings are shaped like corrugated sheet metal. It has a short stout neck bristling with oversized overlapping scales like those of a pine cone, and similar appendages hang down from the base of its tail. Its head is dwarfed by the cluster of scales, squared off and with an underslung jaw.
A bazelgeuse, sometimes called an invading tyrant or bombard wyvern, is an enormous animalistic dragon feared by all who live in its territory. With their incredible sense of hearing, a bazelgeuse can detect the sound of combat miles away. Bazelgeuses attack with their blasting scales, explosive weapons that constantly grow along the underside of its body and drop off like bombs. A bazelgeuse prefers to keep some distance, making multiple passes over the battlefield to explode anything that remains, but if its prey fights back will attack with its natural weapons. The jaws of a bazelgeuse are not suited for combat, but it slams foes with its neck and tail. Its most feared attack is to crash into a single target and detonate its attached blasting scales at the same time. Like many dragons, bazelgeuses have a breath weapon, but this is a relatively weak spray of flaming liquid, the same material as is contained within their blasting scales. Bazelgeuses usually use this in order to detonate their blasting scales. An injured bazelgeuse enters a state of metabolic frenzy, making faster strikes and generating even more explosive blasting scales. In this state, the bazelgeuse’s blasting scales and the gaps between its ordinary scales glow orange.
A bazelgeuse will hunt over a remarkable area, and their bombing runs are sometimes mistaken for territorial belligerence. The truth of the matter is that bazelgeuses are as much kleptoparasites as they are hunters, preferring to attack other large predators in order to drive them away from prey so they can steal it. Their jaws are better suited for intimidation than for rending flesh, and they will gladly scavenge if they come across a sizable carcass. Bazelgeuses use their blasting scales to explosively “tenderize” food, which serves as an audible warning for other predators to steer clear. The movement of a bazelgeuse through a habitat may initiate a trophic cascade, as it drives away apex predators, leading to surges in prey population, which then overgraze. As such, areas inhabited by a bazelgeuse are often less vegetated than the surrounding regions. Bazelgeuses are solitary creatures, and only associate with each other on rare occasions in order to mate.
Kasa-obake
“Yokai Monsters: Karakasa-obake” © Richard Svensson, accessed at his dA gallery here
[The kasa-obake is perhaps one of the most recognizable yokai, and one with a surfeit of names. They’re also known as kasabake, karakasa-obake and karakasa kozo. Regardless of the name, they’re delightful little guys, and the inspiration for the Pokemon move Lick. ]
Kasa-obake CR 2 CN Construct (tsukumogami) Hopping forth from the darkness is a comical, yet unnerving, creature—an umbrella given somewhat humanoid form. It lopes along on only a single leg and gazes with only a single eye. Its long tongue hangs from its mouth and probes ahead of it like an obscene feeler.
Kasa-obake are one of the more common and beloved forms of tsukumogami, the creatures spontaneously created from antique objects. Despite their grotesque appearance, kasa-obake are friendly and playful creatures. They love to play pranks, moving small belongings, rearranging furniture and, their favorite, sneaking up behind an unsuspecting victim and planting an oily lick on the back of their neck. The paralytic ooze that drips from their tongue wears off quickly.
Many urban monsters, both good and evil, delight in the appearance of a kasa-obake and will adopt them as a mascot. Kasa-obake are naïve creatures and can take after their monstrous cohorts as a child raised badly may turn to wicked deeds themselves.
Keep reading
Kami, Namahage
Image © Matthew Meyer. Accessed at yokai.com
[Commissioned by @wannabedemonlord. I had avoided the namahage for a while, as it’s less a monster than a folk custom, and how to give statistics to it eluded me for a while. @wannabedemonlord‘s concept for it as the Scared Straight Kami was fantastic.]
Kami, Namahage CR 7 CG Outsider (native) This savage-looking humanoid has a colorful tusked face and a pair of short horns growing from its brow. It wears a straw raincoat and carries an enormous knife.
Although they are sometimes mistaken for oni, the fearsome namahage are in fact benevolent guardian spirits. They use their powers and fearsome mien to frighten people, particularly children, away from lives of crime and protecting them from wandering into dangerous locations or into the clutches of urban monsters. Some communities use the namahage as a bogeyman, and the namahage are fine playing this role. These villages celebrate the New Year by having people in namahage costume roam from house to house and threaten children who behave poorly, and occasionally a genuine namahage will join these festivals. Real namahage care less about proper behavior and social norms, however, than they do about saving lives. Some dungeons are guarded by a namahage as their first line of defense, keeping wandering monsters in and adventurous souls who could get in over their heads out—proving to a namahage’s satisfaction that a group of explorers is tough enough to face the dangers within may well be their first challenge.
In combat, a namahage relies on bluster and intimidation to weaken and scatter foes. They rarely fight to deal lethal damage, preferring to knock opponents out and move them to a safer location if they cannot be persuaded or induced to flee. Creatures frightened by a namahage are under a magical protection for as long as the fear lasts, preventing hidden enemies from taking advantage of their distress. If an opponent is knocked out, the namahage will use its mark of justice ability to act as a permanent reminder to avoid that area. Only against an irredeemably evil opponent, such as the undead or an oni, will they fight to kill.
Keep reading
Kerakera-onna
Image © Matthew Meyer. See more at yokai.com
[My version is definitely a more sympathetic take on them than the original story implies. Maybe because I don’t consider sex work inherently shameful.]
Kerakera-onna CR 12 CG Outsider (native) A towering female giant appears, her face caked in makeup and her teeth stained black. Her face is contorted into a rictus of mirth, adding to her strangely intimidating presence.
The immense kerakera-onna are among the rarest of the kami, devoting their energy to guarding prostitutes and brothels. A kerakera-onna forms from the soul of a prostitute who dies of old age—sadly a rarity in many places—and who devoted her own life towards the betterment of her peers. In her role as guardian of a brothel, she treats wounds and illnesses, fights for fair pay and equal treatment, supports those who wish to leave the trade and acts as avenger against those who would exploit or abuse her charges. A man who merely scorns or insults a kerakera-onna’s chosen prostitutes may only receive the scare of his life. One who abuses or murders a prostitute may be killed or (more likely) driven mad as a warning to others. The scornful laugh of a kerakera-onna can linger in the heads of her victims for the rest of their lives, filling every waking moment with hallucinations and visions.
Most kerakera-onna are rarely-glimpsed figures, only appearing to mete out justice. Some, however, take a more active role in managing their wards by assuming mortal form and serving as a madam. Such madams are beloved both by their stable of employees and by the downtrodden folk of their community at large, as such a kerakera-onna takes an active stance against poverty, oppression and corruption. These communities may never know they host a kerakera-onna until a wicked guard captain or politician ends up afflicted with the curse of cackling wrath.
Keep reading
Hi, The Creature Codex here. Gigi.
I've been running this blog for over ten years now. Over that time, I've made 1999 monsters for Pathfinder RPG, all available for free on tumblr. Monster 2000 posts very soon. I'm not planning on quitting anytime soon; I've got some new ideas that'll really make 'em scream.
I am also a trans woman. Who was forced to quit her last job over being bullied by students in the classroom and the administration's insufficient response. I have gotten all of one job interview in the whole time I've been looking for work, and I didn't get that job. Although I have launched a Patreon, and I'm very proud of how active it is... it's only a fraction of my rent. And my savings are dwindling as costs are rising.
If you like the monsters I've written. If you've reblogged my posts. If you've stumbled on this site through a Google search because apparently I'm considered an expert on obscure monsters now. Please, I could use the help. My paypal is here and my Patreon is here.
Thank you.
Happy Pride Month.
Still unemployed, broke and worried.
My Paypal.me
My Patreon
Repost, now do your honors.
Susurrus
Image from Fiend Folio, © TSR Inc.
[The word "susurrus" means a whispering or rustling sound, and is sufficiently obscure that spellcheck doesn't recognize it. So I'm willing to use that as the name of the monster (even if it was misspelled in its initial appearance), but if that sort of thing bugs you I have some alternatives. The susurrus appeared in the 1st through 3rd editions of D&D, and although the mechanics were similar in all three versions, every time what it was was reinvented. The 1e susurrus is said to have an exoskeleton, and between that and its filter feeding in air seems to be some sort of sponge-like creature. The 2e version is made of bamboo. The 3e version is made of glass. I went back to the original, but explicitly made it a glass sponge. And the warnings I got doing lab work with glass sponges back in college inspired me to make it shed sharp little glass shards in addition to just cutting things that touch it.
If you'd like to support my work in uncovering and remastering obscure old monsters, or if you'd like to read some bonus monsters, check out the Creature Codex Patreon here! ]
Susurrus CR 7 N Aberration This ape-like, headless creature appears to be made out of a fine lattice of translucent glass. As it moves, air whistles through the holes in its body, creating a faint, eerie whispering sound.
A susurrus by any name—hushcreeper, whisper beast—would be a sapient glass sponge that feeds on organic matter filtered from the air. They are generally peaceful, perching on mountain crags or canyon walls when the wind is up in order to gather pollen, fungal spores, tiny insects and bacteria. The sound made by the air whistling through their many tubes and hollows is eerie and soothing all at once, and causes drowsiness in creatures that come too close. This is effectively a warning to anything that would attempt to attack it; a susurrus’s body is covered with tiny spicules of razor sharp glass, and its fists hit with the force of a battleaxe. Creatures struck have glass fragments embedded in their bodies, causing excruciating pain until the glass is removed.
Susurruses despise smoke, as it interferes with their filter feeding and tastes terrible besides. Parties carrying torches or lighting bonfires in a susurrus’s territory may find themselves assaulted and driven off. They are also uniformly hostile towards corporeal undead, attacking them in a rage whenever their paths cross. The dronesong of a susurrus can immobilize the undead, making them a powerful ally to undead hunters if an accord can be reached. Necromancers tend to despise susurruses, as a single one crossing the path of their armies can debilitate them effortlessly, and may hire adventurers under false pretenses to exterminate the glass creatures.
A susurrus can live for thousands of years if not slain through violence. They rarely reproduce, and do so through fission, breaking off a chunk of their body and planting it in a windy area to grow to full size. Their own language is difficult to reproduce by organisms without multiple mouths, but they do understand and speak simple phrases in Aklo.
Jakotsubaba
Image by Shigeru Mizuki
[The jakotsubaba is a fairly obscure yokai. Despite the snakes and the lurking in graveyards, the original story is primarily focused on protecting a single grave, so I decided to interpret it as a kami rather than a malevolent undead.]
Kami, Jakotsubaba CR 8 LN Outsider (native) An emaciated old woman stands here, clad in nothing more than rags. Her eyes glint with yellow light. Two immense serpents, one red and one blue, grow from her shoulders and wind around her arms.
Jakotsubabas are kami that guard the dead and protect them from both living marauders and the depredations of the undead. Although they can be found in large cemeteries, they are more frequently found warding a lonesome tomb or a mass grave hidden in the wilderness. Due to their emaciated forms, they are typically mistaken for undead creatures, but jakotsubabas are nothing of the sort and indeed despise the undead above all else.
The unnatural aura of a jakotsubaba is typically sufficient to guard the bodies they protect from mundane predators, but either mortal or undead marauders must be repelled with force. Most jakotsubabas will begin by attempting to frighten away trespassers, but if this fails, they attack with the snakes growing from their bodies and swarms of phantasmal serpents conjured by their magic. Mortal intruders will typically be left unconscious by the jakotsubaba’s venom and dragged to a remote spot to recover or succumb to the elements.
Keep reading
Kami, Akashita
“Stealing is BAD!” © @nightmaresyrup. Accessed at their tumblr here
[The first monsters I posted on tumblr, before I had a dedicated blog just for the monsters, were yokai. So I’m going back to a well that has served me well in the past. The akashita is a bit odd because it is usually referred to as being evil and dangerous, but it specifically punishes people who steal water. Which got me thinking about how scary isn’t always evil, and was solidified for me by the art above, resulting in the good-aligned akashita below. ]
Kami, Akashita CR 11 LG Outsider (native) A roiling black cloud moves on its own accord, a leering, monstrous face embedded within. It clutches its mighty clawed hands and roars, revealing an immense red tongue.
An akashita is a greatly feared guardian of canals, aqueducts and dams, although they are impartial judges to those who deal with water rights fairly. They despise those that would steal water or cheat others out of their fair share and those that seek to profit from an imbalance of water rights. It is these mortals who receive an akashita’s wrath, although the creature prefers to make its public appearances as dramatic as possible to increase the shame of the criminal and the impact of its punishment. These public punishments typically take place during heavy rainstorms. If one is not naturally available, the akashita will make one magically. Most malefactors are punished with debilitating curses, and an akashita prefers not to use lethal violence unless it is attacked first.
Akashitas are comfortable moving through both air and water with their fluid, cloud-like bodies. If grounded by heavy winds or pursuing a fugitive through tight spaces, they can drag themselves along on their clawed hands, but this is cumbersome and uncomfortable. Akashitas do not covet treasure, but they will accept sacrifices to keep water flowing freely or to break droughts with blessed rain.
Keep reading
If I could, I would sic one of these on each AI data center and like five on Nestle corporate headquarters.
Kami-kiri
Image from the Hyakki Zukan, by Sawaki Suushi. Accessed via the Yokai Wiki
[I have used the kami-kiri in game, albeit as a plot device and not a combat encounter. One was given as a pet to the PCs, with the intention of revealing that the kitsune in the party was a shapeshifter. Incidentally, when I described it as looking “like a cross between a bird and a crab”, everyone imagined a much cuter version than the one that actually appears in picture scrolls.]
Kami-kiri CR ½ N Aberration This bizarre little creature is roughly humanoid with a carapace like an insect’s. Its head is fringed with hair and bears a thin beak, and its arms end in scissor-like claws.
Kami-kiri are strange pests that feed on hair. Members of a household, their pets and livestock are all subject to humiliating attacks—the creature sneaks up on an unsuspecting victim, slices off their hair as close to the roots as it can get, and then makes off with its prize. Most kami-kiri feed mostly on sleeping prey, but especially audacious ones may attack at any time. Kami-kiri are not particularly violent creatures, and are more likely to run than fight back if their feeding activities are responded to with violence.
Kami-kiri have an unusual hatred for shapeshifters of any kind and go out of their way to thwart the efforts of these parasites on mortal society. Since they are relatively weak and cannot speak, however, such actions are typically limited to cutting things—hair, clothing, tapestries, anything that would get attention. A household that is especially prone to kami-kiri attacks may be one that hosts a guest in mortal guise.
A kami-kiri stands two feet tall and weighs 20 pounds. A kami-kiri can learn languages by spending ranks in the Linguistics skill. A 3rd-level spellcaster with the Improved Familiar feat and at least one neutral component to her alignment can choose a kami-kiri as a familiar.
Ami-kiri Larger cousins of the kami-kiri, ami-kiri appear very similar, except that they possess a snake-like tail instead of lower legs and can soar through the air. Ami-kiri prefer the taste of fabric to that of hair, and are fond of cutting fishing nets and clothing off of drying lines. An ami-kiri is a kami-kiri with the giant simple template and a fly speed of 40 feet (good maneuverability) instead of a climb speed. Ami-kiri gain Flyby Attack as a bonus feat. Ami-kiri have a CR of 1
Keep reading
Kalidah
Inktober Kalidah! © Sam A. Milazzo, accessed at his deviantArt gallery here
[More Oz stuff. These monstrous beasts appeared in the original Wonderful Wizard of Oz, but were cut from the movie. In their original appearance, they were not apparently sapient. In later Oz books, they could talk, since everything in Oz could talk by that point. I split the difference by making them sapient, but not very bright.]
Kalidah CR 11 CE Magical Beast This beast is the size of an elephant, combining the most ferocious aspects of a tiger and a bear. Its coat is black and striped with white, and its head is orange.
Kalidahs are powerful and deadly hybrids of bears and tigers, larger and crueler by far than both. They are strict carnivores, and their favorite diet is to prey on carnivorous animals. Kalidahs are bullies and sadists by nature, and enjoy stalking prey over long distances, making brief and bloody attacks but retreating before they make the kill, the better to draw out their quarry’s suffering. A kalidah would rather die than retreat, which means that while they are ferocious combatants, they can be lured into traps by the clever and wary. Because of their outright contempt for other predatory beasts, some druids believe that kalidahs were created as an affront to the natural world. They speak both Common and the language of animals, but rarely say much except for taunts and threats.
Keep reading
Dakon
"Gorilla Warrior Groom" © Gio Sabadze, accessed at his ArtStation here
[The dakon is yet another monster that appeared in the AD&D Fiend Folio and was then all but forgotten. Maybe it's market saturation; there are so many apes and ape humanoids in D&D that one without a gimmick or any special abilities just doesn't stand out. They did make an appearance in Dragon Magazine 187, getting an "Ecology of the Dakon" article intended to rescue them from the memory hole. It didn't work. But it does have some interesting ideas to emphasize their Lawful Neutral alignment, which I poached here. I did not take the use of titles from the historical Ghana Empire from that article; that strikes me as being too close to unfortunate racial implications. My version incorporates them into Pathfinder by referring to some of that setting's ape monsters, and gives them a howl special attack because apes are loud.
If you'd like to support my writing, check out the Creature Codex Patreon here!]
Dakon CR 2 LN Monstrous Humanoid This creature looks like a gorilla, except that it is clearly comfortable walking on two legs. It wears little clothing except for harnesses for tools and golden jewelry.
Dakons are gorilla-like humanoids with a highly organized society. They are agriculturalists and traders who value gold above other precious stones and metals. All free dakons wear some manner of gold jewelry, typically a ring displaying the name and crest of their monarch. Royal dakons go so far as to wear ceremonial golden armor on special occasions. Dakon villages are built in three dimensions out of wood and fiber, surrounded by wooden palisades for defense; dakons rarely build with stone. A village is led by the strongest warrior, and competitions of strength and intimidation occur every five years to determine who that is. All of the villages in a region pay tribute to a king or queen, who owns the gold mines in the area and taxes all trade. The miners laboring to extract the gold are never free dakons, instead being made up of convicted criminals and the enslaved warriors of their enemies.
Rank-and-file dakons rarely use melee weapons (trusting instead to their powerful fists), although they do carry a brace of javelins when expecting combat. Swords are seen as symbols of rank, and warlords and kings often wield ornate weapons. Every dakon is capable of communicating with other primates and befriending them, and as such monkeys and apes are common domestic animals. Dire apes are frequently used as watchdogs and war hounds. A dakon’s lungs are powerful and they can and do give shouts that can be heard for miles as a warning; creatures too close to a shouting dakon can be temporarily deafened.
Dakons are a proud people and wish to be seen as equals by the humanoids that live nearby them. They staunchly believe in law and order, seeing it as a powerful corrective to the chaotic nature of the demon lord Angazhan, who is seen as the primary architect of evil in their cosmology. The charau-ka are their greatest rivals, and captured charau-ka make up the bulk of their slave force. Dakons do not believe in the death penalty among their own kind; criminals are subject to enslavement or exile, and they are ritually shaved in patches as a sign of humiliation. For the most serious offenses, the shaved patches are burnt or chemically scarred to ensure that the hair never grows back. Dakon religion venerates a wide range of ancestors, nature and elemental spirits; druids and oracles are much more common divine casters than clerics.
Can I just say, it is Refreshing to see a race of Simian-folk that aren't the tired old Trope of " """Primitive""" Evil Ape-men" And instead are a structured society, with a distinct Early Agricultural Age-esque Kingdoms. (A style of kingdom That's rarely seen in Fantasy).
No apologies necessary! These plot hooks are golden.