Construct physics-based underwater creatures and weave scientifically-accurate neural circuits in order to explore an alien ecosystem.
So as a cartoonist I’m pretty obviously a visual learner, and I never really felt like I was much good at science and math (sound familiar?), but getting to know Wick Perry (@wickworks here on Tumblr) has changed a lot of that.
Wick makes really elegant video games. He’s smart and compassionate and has a real enthusiasm for explaining the principles of brain mechanics or geology in ways that players will understand.
His new game, Crescent Loom, is a hands-on way for players to build custom creatures and imbue them with motor functions and life via neurons, muscles, sensors, and more. It’s a tactile way to engage with principles of neuroscience while also building weird critters and exploring an alien landscape, and I think it’s SUPER COOL.
Since it’s highly likely that folks following me are also big ol’ nerds, I thought I’d share it. If you dig science, video games, using technology for education, or just putzing around with a neat little amoeba friend, help get it funded on Kickstarter.
You can also play a demo here.












