Know Someone - Wildstorms
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Know Someone - Wildstorms
Heavily Defended - Wildstorms
See the Light - Wildstorms
Media Circus - Wildstorms
The UN Wants You! - Wildstorms
Fairchild - Wildstorms
Wildstorms: The Curse
The mechanics are the abstract means by which the game works. The metaphor is the game's beautiful lie, the fiction that gives the game context and a broader meaning.
Matt Forbeck, designer of WildStorms, Silent Death:The Next Millennium, and Brave New World. From the book The Kobold guide to Board Game Design.