wolves, eh?
tumblr, I have to apologize. somehow in 2019 I really just wasn't posting regularly and thus I failed to share something huge and significant with you - something fanged and furred and wild and haunted and free -- something lupine and transformative - Wolfspell.
Wolfspell is a tabletop rpg by Epidiah Ravachol, that I had the honour of illustrating in this most inspired of formats, the trifold LP case. (no LP included - please add your own soundtrack fo choice at the table!)
Who is Epidiah? You might know him from the epic storytelling game Swords Without Master, or the Jenga-powered horror game Dread.
But back to the wolves:
Epidiah’s Wolfspell is a game where you tell the stories of rogues, adventurers, warriors and travelers who have been turned into wolves and must achieve their vengeance, source their treasure, or escape their fate as wolves before they can return to their human forms.
As a player in Wolfspell, you are torn between your wolf side and your human side, pitting a wolf die against a blood die on every roll. Working as a pack will keep you safest; a lone wolf might not survive to tell their tale.
As the GM in Wolfspell you are called Winter, and you bring your wrath down on those who have earned it through failed rolls and dangerous choices, while you add challenges, magic and snow to your players’ story.
This game feels epic and haunting to play; communicating through the language and senses of wolves adds a flavour of strangeness and surprise to already solid sword and sorcery tales.
If you seek to feel the wind in your fur, to wrestle with your human and animal instincts - and to find where both, at their core, are the same - to see wonders, embark on quests, solve mysteries, and vanquish foes, all while wrestling against the cruel strength of winter's wrath - this is the game for you.
Painting this is one of my proudest projects and I don't know HOW i failed to share it here on Tumblr before, but, hey! if you like wolves, better late than never!











