do something good today.
call your loved ones, speak to them. listen to a new album from band you've heard about but didn't have time to get into. water your plants. draw a cat. but please don't give up, and keep living.
seen from Singapore

seen from France
seen from Malaysia
seen from Macao SAR China

seen from United Kingdom

seen from United States

seen from United States
seen from United States
seen from China
seen from Germany
seen from China
seen from China
seen from United States

seen from Singapore
seen from United States

seen from Malaysia

seen from Malaysia
seen from United States

seen from Indonesia
seen from United States
do something good today.
call your loved ones, speak to them. listen to a new album from band you've heard about but didn't have time to get into. water your plants. draw a cat. but please don't give up, and keep living.
oh, so shinigami eyes is useless useless now
edit: sorry but i'm turning off reblogs. i've blocked too many people over this post, and i'm already sick from seeing it in my notifs.
i'm about to be a hater for a sec, but. a lot of criticisms people have about silksong also apply to hollow knight. and in some cases, people ignore that silksong also improves on a lot of issues the first game has.
this is just a reiteration of some criticism i saw in youtube comments or on reddit, not addressing the broad difficulty concern, but mostly minor nitpicks.
- most bosses are quite forgettable: not every boss can be Nightmare King Grimm or Cogwork Dancers. i doubt that most people cared about Brooding Mawlek in the first game.
- the long runbacks to bosses: mantis lords runback. traitor lord runback and gauntlet before him. soul master.
- rosary economy: one of the issues of HK was that once in mid-to-late game, you had too many geo and nothing to spend it on. while i agree that in early game lack of rosaries felt a bit too oppressive, 1. that is a point of the worldbuilding 2. i still remember saving 1500 geo for the lantern and then dying in some random ass place, losing it all
- fake benches feeling unfair: crystal guardian bench. mantis village bench with a door that closes right before your face. deepnest bench.
- some necessary upgrades like needle/health being locked under hard quests/minigames: you have to do two trials in Colosseum of Fools to get the final nail upgrade. you have to do delicate flower quest to get the final mask shard. and i enjoyed courier delivery quests a lot more, because they actually allowed you to take some hits.
- most tools are useless and just take up a necessary slot you can use for something else: the crest system and the addition of multi-colored tools allows you to still use quality of life tools like compass without sacrificing your much needed charm notches and combat upgrades. in lategame HK, i used just longnail + quickslash + unbreakable strength, and in Silksong, i still experiment with tools in builds even though i've seen most of the bosses.
TRUE ENDING SPOILERS FOR BOTH GAMES:
i believe the only correct way to make a movie adaptation of house of leaves is to add more layers of narrative. make it into a mockumentary about trying to film a movie adaptation of house of leaves (written by zampano and annotated by johhny truant), which itself is a pseudoscientific book written about navidson's record.
been reading a lot (in my own, frankly leisurely tempo) while trying to limit my social media consumption. i won't make a goodreads account so here's my thought on each one in reblogs
the librarian working today is so unnecessary mean
this feels like a distant dream now
i've JUST learned that zun used to have this image on his website. i LOVE it. she looks so scrunchy here. steel scrubber vibes.