What the heck does "sneepy" mean? Is that you spelling "sleepy" wrong?
ye
seen from China
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seen from Malaysia

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seen from United States
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What the heck does "sneepy" mean? Is that you spelling "sleepy" wrong?
ye
How come some of the pages have talk sprites that are gifs but the rest doesn't?
It got too tedious to make animated talksprite panels for 150+ images a part, so I stopped.
Hi Bekah how are you today
u asked this technically yesterday and yesterday I was good but sneepy. now I am also good but sneepy.
Is there a specific chapter in the comic (or somewhere else) I should look in order to find those 4 mysterious but great letters?
Track 16. :)
Say what you will about the process of getting it built...a dramatic space hosting one of those "other" football matches - you know the kind where they use a round ball Chelsea v AC Milan #openthegates #soccerules #worldsgame (at U.S. Bank Stadium)
Watching the #WorldsGame @the303atlouieandchan with the @boweryfc crew and some of the #BlatteUnited boys #BecauseFutbol (at Louie and Chan)
A little post about progress #3
I have some good news! I got it to the point where client now connects to the server, gets all the data about the world, like textures, available blocks, etc, and then loads all the chunks in real time. That's a substantial progress for me, cause I now know much more about how networking works. Now I just have to implement players interaction, and this is going to be a lot of fun.
I thought that it would be a good idea to make a video about how connection to the server and playing works now. I just need to find some time to do that. So yeah, multiplayer is coming.
A little post about progress #2
So, I think it's important for people to know what I've been doing lately, so here is a little update. I'll be writing them from time to time. I thought that I finished all necessary work on world loading from server, and found that I missed a really critical part. The thing is, I save all information about the world in one file called 'game bundle'. All information but textures. Since it's impossible to invent a better common usage image compressing than smart guys already did with 'png' and 'jpeg', I just store texture atlases as 'png' files. And of course they weren't being sent from server to the client. So I started to work on that just to find that I haven't finished work on multiple atlas files, cause to have even two atlas files would require having about 4000 textures. So I wrote a procedure that generates around 5000 textures, and tried to build the game. Then I tried and fixed, tried and fixed until I made it work. And I implemented a nice filters for lists in the process:
So the good news are the game now supports 5000 textures, and probably much more. And a way to filter them. Not so good news are that I haven't finished work on transfering all atlases to the client. But I'm working on it. And I also started to learn drawing and bought myself a new year present, a drawing tablet. Because by the time I finish Worlds, I want to make my next game with some ART, you know. You can see my progress at http://mydrawingpath.tumblr.com
So now a have another hobby by the side of my hobby game project. Cause WE NEED TO GO DEEPER
Oh, and Happy New Year everyone!