Writeblr Pick A Card 3b/15
part 2: supporting characters and how they think they will fix the characters life
Instructions:
Take a look at the three drawings in the picture above
decide which one you feel more drawn to and go with it
Check for the corresponding text below. Each text will provide a mix of things, take what helps your story or made you have an idea and leave whatever doesn't fit
Group 1
There's a group of three somewhat ruling over your character's life. Not in an ill way, but they have adapted to making the decisions and phrasing it in a way that the character things it was their own idea or decision. While there is manipulation involved and your character needs to grow out of it and learn to make their own decisions, the three do not have ill intentions and simply think what they do is the right thing to do and that it is covering everyone's best interest.
Two of the three argue a lot, mostly because they have very different decisions they would like the character to make, the third one is somehow always the one who manages to reason between the two so that they can bring forward a "good" choice.
These three characters are valued by your character and seen as sources of trust. They do not doubt their words or intend to do so whatsoever as of yet but they will have to.
The three characters are pulling the chariot, so to speak, and your character sits inside and stirrs the wheel accordingly once they start pulling the chariot into the direction.
While the three characters think they know what it takes to help your character achieve their goal, their actions and decisions bring them further and further away; this may be known to the three or not. In the case of the first, they will keep it a secret, in case of the latter, they will find out together with the character.
Group 2
These supporting characters are strangers. Your character has never met them before, has no relations to them or is otherwise connected to them. However, that doesn't stop them. Four keep showing up randomly, two others always seem to instantly know what your character needs.
Your character feels overwhelmed with their constant presence and moves homes a lot, hoping to get rid of them but wherever your character goes, they seem to follow suit.
While they know absolutely nothing about your character and investigation never brings up anything they could want of your character, they just won't leave them alone.
The six of them, unbeknownst to the character, want to do one good thing since for most of their lives, they have done others bad. Making someone else's life less painful, less taxing and draining is their last chance at something they want desperately and for whatever reason, they picked out your character to do just that.
Problem is, your character rather not has total strangers mingle with their life so delivery of these good things they need to do has been difficult.
Group 3
This supporting character connects with your character on a business level. It is someone who has done business with them for a long time and they know them even longer, probably since childhood.
It may be an accountant, someone that helps them with educational matters, but in any way, this supporting character is scary on the outside and the softest bean on the inside.
They have gone through a ton of hardship and damaging lessons, they have made all the mistakes and they would love nothing more than to protect your character from the same fate.
Too bad that your character is a bad listener.
While the supporting character does not like seeing these known mistakes happen, they do not lecture or brag about having been right. They simply help your character back up once they hit the ground and support them so that they can try again.
However, all kindness aside, it's probably what further destroys your character. They need a lecture, a serious word, a scolding, even, but the supporting character -having had all this when they were making these mistakes themselves- feels like doing so would only drive your character away further, hence why they do not do what the character needs most.
They are reduced to sit by and watch how one mistake after the other is made, losing your character piece by piece. To fix their path, they need to involve themselves much more but that is quite unlikely at this point.
Maybe, one might think, they do not care as much about your character as they make it look.
[part 1] [part 2] [part 3a]














