Into the Bastards! review by Marco Arnaudo [watch @2d6.org | related story]

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Into the Bastards! review by Marco Arnaudo [watch @2d6.org | related story]
ER Bickford @ CSW Forum
Tom H @ BoardGameGeek [related story]
New from One Small Step Publishing. Miracle on the Marne is an operational level game of the Battle of the Marne that occurred near Paris, France in September, 1914. In the game, one player or team of players, will control the Allies (France and Britain), while the opposing player or team will control the Central Powers (Germany). Each hex on the game map represents approximately fifteen to twenty miles. Units represent brigades and divisions. This is the print 'n play version release only -- purchasers of this game will receive a discount for purchase of the print version when it is ready. Price: $9.95.
New from White Dog Games. We Shall Fight on the Marne is an operational-level simulation of the First Marne, 1914, for two players or solitaire. This new boxed edition game features bombardment, air observation, pontoon bridges, weather, corps breakdown units, cavalry scouting/reaction, breakthrough movement, and forced march. Solitaire rules are included. Price: $33 (boxed) or $23 (ziplock) with shipping and handling included.
At Neuve Chapelle review by Marco Arnaudo [watch @2d6.org | related story]
Preorder from Nuts! Publishing. To The Last Man! The Great War in the West is a grand strategic level game covering WWI on the Western Front, that is playable in three hours or less. Designed, developed and meticulously researched, this game! elegantly integrates historical capabilities card play, army sizes, production limits, and more. This is an all-new edition of what was an original DTP release that features new graphics, new rules, new cards and a revised map. Preorder Price: 49 euros (save 16 euros).
New from White Dog Games. At Neuve Chapelle is a tactical recreation of this World War I battle. The British attempted to reduce a poorly-defended German salient centered on the town of Neuve Chapelle. Plans were to expand a breakthrough and with cavalry and infantry reserves take the Aubers ridge line. However, poor communication and coordination and the weather conspired to slow the initial British successes and allowed the German army to rush reinforcements into the area. Among other game features, designer Michael W. Kennedy uses offensive artillery and defensive artillery fire, British command checks, and a unique assault combat mechanic to simulate the bloody struggle. Price: $22 (folio) or $30 (boxed edition).