Wyngro's closure and the owner's struggle to find some other work that isn't shit is proof-positive that being a CS/ARPG owner is a tar pit trap. (This happened to Grems and I think Dainties are also headed into the same trap.) Never, ever, ever bank on a luxury with as many fickle customers as you see in art. Doubly so if you have a...sharp personality.
Never, ever, EVER get too comfortable with where you are no matter how happy you might be. This counts for everything in life, but especially in art-based careers. Customers are fickle...and often downright MEAN.
Enjoy whatever success you find, just remember that it's rare to have one big success and live happily ever after. Work on skills or building networks on the side. If you're even marginally popular at this point, networking will be so much easier.
If you are a full-time artist, your CS should ALWAYS be a side project unless you get picked up by a big studio to do more with it (never heard of studios doing such a thing, though, so don't bank on that either). The allure of CS is the artist's brand image, the exclusiveness of the characters, and the novelty. If something happens to any of those, your foundations crack.
Do your best to be respectful and professional. Keep your nose clean. Build a network. Think carefully before burning a bridge or shutting a door. The "artosphere" is full of gossip and word gets around fast.
By the way, don't count on adoptables in general (not just CS) paying your bills for your entire career. Enjoy them while they do, just have something else in your pocket, because I've seen one-off artists fall into the same trap.