What if Zelda 1 and 2 got modern remakes
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What if Zelda 1 and 2 got modern remakes
Game Blog #1 - Zelda II: The Adventure of Link
I have rather mixed feelings about this game. On the one hand, the controls are so fluent and fun. The combat feels so physical and exhilarating, like no other NES game. On the other, it's the greatest epitome of bashing your head against the wall. Allow me to elaborate on that second one.
For fear of sounding like I'm 40, this game is what one could call "Nintendo hard". This would be fine if not for the life system. Usually in Zelda games, dying just means getting placed back somewhere else in the general area, like at the beginning of the dungeon you were in. That happens in this game as well, until you run out of lives, at which point the game places you at the very start. Couple that with the aforementioned difficulty, and you have that bashing your head against the wall effect. Hey, you know what I've loved about the Zelda games I've played thus far? Seeing your inventory of items grow larger and getting new, cool abilities with it. Same with getting stronger thanks to better swords and more heart containers. Technically, you could say that's present here, but I found it hard to notice. You don't get any active items, and the passive ones you do get are very situational. You do however get spells, which I actually like, but not as much as items in other Zelda games. This game also has a levelling system, but I have quiet a few gripes with it. When you game-over, you lose all of your experience. At first that's fine, but later on the EXP requirements for level-ups get so big that there's no way you would ever get to them without grinding. Thankfully, to alleviate that completing dungeons grants you a free, full level-up. So, you get more levels as the game gets harder right? Well, let me just recount how I experienced it. By the time I got to dungeon two, I'd begun struggling. So, I decided to start grinding. I got my health up to level 8 (the max level), and my damage to level 6. With this i breezed through dungeon 2 and got my damage up to 7, but you know what? The game was still really hard, and I hadn't even crossed the halfway point. It was at this point that I began playing with a walkthrough. I don't like playing games this way, and Zelda II at least on the surface level seemed to be relatively intuitive. In its seedy underbelly however dwelled dungeon maps so complex trying to memorise, or illustrate them would make one's head spin, and magic as well as items so cryptic in their methods of acquiring, that you would have no choice but to consult a guide. In my admittedly tiny amount of research I was not able to figure out of the game had a comprehensive in-manual guide like Zelda 1, but if it didn't then it was truly designed by someone very cruel...
Before I end this blog post, I want to bring up my least favourite part of the game. The Great Palace, i.e. the final dungeon of the game. It actually fixes one issue with the game, as it allows you to continue from the beginning of the dungeon after a game-over. So it can't be that bad, right? Alright, keep in mind I entered this dungeon, with every heart container, every magic capacity upgrade, every spell, every item, and all stats maxed out. I found it to be as difficult as everything else in the game thus far combined. Why? mostly due to one enemy: the Fokka. Earlier I mentioned the combat in the game, and how I really loved it. This is because it makes up for the lack of visible progress by being so skill-based. The best example I can give is the Iron Knuckle enemy. These gents are famous for being extremely difficult, and at first I agreed. They're unpredictable, and very difficult to hit. Despite that, not only did I find them fun, they ended up being super easy to me by the end of the game. Plus, they appear in almost every dungeon, creating a sort of through line. The Fokka on the other hand is the Iron Knuckle, if it jumped around with no pattern. Believe it or not, this alone would've made made the dungeon 50% of the game's difficulty in my opinion. I also hate it because it takes my favourite thing about the game, kills it, then pisses on its corpse. However, that's not it. The dungeon has two bosses at the end. For the first one, you're required to use a spell that uses up half of your spell gauge. Keep in mind that you also use a spell to heal and give yourself more defence, and you end up feeling like Spongebob in that one scene where he needs water, except the water is the Life spell (and to add insult to injury, said life spell is also really costly to use.) And then, after all that, you still need to face off against the hardest boss in the game: Dark Link... I cheesed it. Yup, I hate to say it, but I did. I actually don't know if a game-over in the Dark Link fight sends you all the way back to the start, but I assume it does.
So, that's Zelda II. I know I didn't bring it up too much, but the controls and combat are genuinely so great, it does help to alleviate the experience. Does that make it worth playing? I would say no.
have been chatting about the NES princess zeldas so here’s some miscellaneous thoughts on them! these are some of my rambling messages from discord that i cleaned up:
I imagine Zelda1 Zelda to be a very brave and strong willed person. She made the decision on her own to split the triforce and put it above her own safety. She was put in this difficult situation but she handled both this and being captured by Ganon with grace and courage rather than letting it all crush her. I think she comes out of it all thinking of it as something she has overcome rather than something she was a victim of, because she has this strong willpower that drove her decision making in the first place.
And when I think about AoL Zelda it always comes back around to how she deals with adjusting to change. I imagine she was put to sleep when she was still growing, and she wakes up in a grown body in a brand new world with a new princess and new people and everything she’s ever known is transformed including herself… feeling as out of place in her own body as she does in this future world and learning how to adjust to both.
I think she would be a bit afraid of becoming like her brother. Worrying about, what if she starts to want the power that this new Zelda has as the current princess? Since she’s from a time long past, she wouldn’t be given the same political responsibilities and trust as the current princess. But those responsibilities are what she had before she was cursed, they’re the one thing that she would be used to in this changed world. So she might find herself wanting this position as the Princess. So she sees herself becoming like her brother in this somewhat power-hungry way, and it scares her. Generally I think she’d be conflicted about her brother. The last memory she has of him is him cursing her, and when she wakes up she has to hear about how much he regrets it not through his own words there beside her but through his actions that are now just a distant piece of history.
IM RIPPING MY SOUL AND SKIN OUT
STOP REMAKING GOOD GAMES, REMAKE BAD GAMES FOR THEM TO BE GOOD
I CAN ALREADY PLAY THE GOOD GAMES I JUST WANT THE BAD GAMES TO BE GOOD
OOT LOOKS FINE BUT I WANT ZELDA 2 REMAKE YOU COULD DO SO MUCH
finished skyward sword! only took me a fuck ton of time and four tries of the demise fight! i'll be playing zelda 1 and 2 next wish me luck (thank god switch online has the rewind)
I think when ppl make the headcanon that kings/princes of the Hyrulean Royal Family are naturally Evil or whatever they kinda forget that in every case canonically the prince/king ends up regretting what he does if he does do something bad. Yes even the prince from Zelda 2
Sources for:
Wind Waker
Zelda 2 (pages 7 and 8)
Breath of the Wild
Redraw Magic Sword | The Legend of Zelda Adventure of Link Notebook for photo album that becomes sketchbook. This notebook was gathering dust in my many paper blocks and I wanted to try colored pencils on this kind of paper.