Nigel @kingcomix enthusiastically adding to our community sculpture !! #ZIPE #ZIPE2016 #sculpture #stickers (at Artscape Youngplace)
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Nigel @kingcomix enthusiastically adding to our community sculpture !! #ZIPE #ZIPE2016 #sculpture #stickers (at Artscape Youngplace)
ZIPE community sculpture ! Add your mark tonight with us ZIPER-ers and Paddy Leung @paddy_leung at the opening night of @torontoartbookfair #ZIPE #ZIPE2016 #TOABF #stickers #zines #CommunityArts #ArtParty (at Artscape Youngplace)
This THURSDAY JUNE 16TH at the Toronto Art Book Fair @torontoartbookfair join us and ZIPE-ers with our fav. community art star Paddy Leung @paddy_leung at the Sticky ZIPE Sticker Party ! Check out these sweet ZIPE crayons made by Rachel, come by and get your own, colour your own crayon ❤💜💙💛💚 🎨✨ !! ZIPE is a Zine Production and Exchange Program for youth and young people who identify and/or ally with LGBTQIA2S, POC and disabled communities. ZIPE leaners create, print and publish their own zines with guidance of community artists to amplify their voice. #ZIPE #ZIPE2016 #TOABF #Zines #PaperhouseOutreachCollective (at Paperhouse Studio)
Billy @billyparrell using the cut outs from the laser cut cards to collage and piece together for her zine! #ZIPE workshop week 10 at Paperhouse Studio #recycle #reuse #zines #lasercut by @torontolaserservices (at Paperhouse Studio)
Vanessa screen printing her zine cover ! Lots of beautiful prints being made from the #ZIPE program, can't wait to see them all put together ✨📙📘📗📕 Week 7 and 8 was #screenprinting with Mary Tremonte @chickpealady at SKETCH's @sketchtoronto studio #collaboration #printmaking (at Paperhouse Studio)
Sherries checking out some Risograph action ! ZIPE workshop 5 & 6 with Eli Howey @ehowwy - more photos coming soon! #Risograph #printmaking #ZIPE #zines #outreach #PaperhouseOutreachCollective (at Paperhouse Studio)
ZIPE group at Art Metropole @artmetropole, thank you for hosting us and for continuing to be an inspiring resource in the city ! #books #artbook #ZIPE Pictured - @erikaszabo @arestiadevelopnent (at Art Metropole)
this is one of the first "complete" doom-type monsters that I made. Apparently not -the- first but I starting putting this together before I checked so oh hwell. It is the only one with a good multi-directional flop. The rest mostly insist on looking at you as they collapse in agony. What are you hiding? It is somewhat alarming to think I made [most of] these ten years ago. They never went anywhere; I could draw monsters and give them things to do but my levels never worked, because I did not know when or how to stop. I meant to post all these online for a while but really was not sure how to go about animating them; you really cannot appreciate them without having them in the game and seeing that they are not disruptive. It often took a lot of fiddling to make them look like they are really -walking- and not just shuffling their legs. Even the original doom monsters don't always look like they are walking from some angles but it is hard to notice because they are well crafted and there is so much going on. With THIS sort of thing one needs to pay attention. Some older, worse "sprite" junk of mine that I acknowledged recently seemed to go over well (and I have seen http://brandonzuckerman.tumblr.com/ posting sprites), so maybe these have some visual worth all in a heap. I think there are ninety images in all for this fool, not including the projectile it shot from its ear, which could vary. It bends down to shoot because zdoom's "railgun" effect would only appear from that height, but I didn't think of that until I had already made the unbent pose, so I used both. I never delete anything. Original doom would have locked up during the "init doom refresh daemon" phase if I tried to add too many new frames but zdoom would work with my compulsions. Since I fully rotated the "attack" frames I could mirror each to allow the thing to use either leg/ear. I thought that was neat at the time. You can also probably tell that I did the "kick" part last since it is better drawn and uses the darker browns I added to the palette later on. Doom's palette has a number of redundant entries. Replacing them normally will mess with some things that are already in the game, which oddly enough often use palette entries alongside their invisible clones, but if you replace those things it does not matter. howdy