Zomok (Paths Beyond)
One of my favourite PF2 changes? The Zomok has both the plant and dragon types! Not something that’s strictly necessary, but it feels right.
Zomoks are either plant-themed dragons or dragon-themed forests depending on your point of view. They are also extraplanar beings, although this bit usually gets overlooked. The assumption is that they come from the First World, having originated in Kingmaker, but crucially they aren’t fey, so they could come from other planes as well. That fey but is also metaphysically important because it means Zomoks who die on the First World won’t reincarnate like most of that plane’s inhabitants. Once they die, they stay dead and their souls move on to the Boneyard.
Also keep in mind that a Zomok’s demeanour changes with the season. While the exemplars are given as the four western seasons, not every climate and culture recognizes the same patterns. How do Zomoks change in a environment with monsoon and dry seasons? And then what does this mean on a plane where seasons are vastly different from the mortal world? The First World definitely has seasons, but they are likely to follow storybook logic, transitioning suddenly. On other planes, seasons may be more abstract — perhaps Heaven has a Penance Season and a Hunting Season (Erastil’s doing). What influence would those seasons have?
On last interesting planar note is that Zomoks speak Terran in addition to the more “woodlandy” languages of Arboreal and Sylvan. This makes thematic sense — the zomok’s breath attack is soiled based and dirt it part of the forest — but it also suggests deeper ties to the Elemental Plane of Earth. Consider what allies of grit and loam a zomok’s woodland realm are tied to, even if they forgo typical trade relations.
When the Whispering Tyrant annihilated Lastwall, he took a Zomok down with it. The spirit of the forest died and awoke as a lost soul on the Boneyard, like so many others. Too many others. The psychopomps quarantined off massive parts of Pharasma’s spire to give them time to sort through the influx of soul, but this also gave the Zomok and opportunity to escape. Now the the powerful but dead dragon is growing an ossified, hanging forest of edge of the spire, daring any psychopomp to try to reclaim it.
The fey don’t understand death well. They are capable of coming back, their souls reincarnating into another body, but not all residents of the First World are capable of such feats. When the Great Old Dragon, an impossibly ancient Zomok dies, the die decide they are going to have a wake in the Faerie Realms. In their benevolence, they invite everyone to it including several mortal villages from across Golarion. It is a rare opportunity for mass planer travel, the only problem is that the fey’s vision of a wake is very different from a mortal one.
A lesser noble in the City of Brass has captured a Zomok and holds it prisoner within its forested estate. The Plane of Fire’s burning heat is cooled in this area, allowing the plant dragon to survive unharmed, but beyond that the plane will incinerate it. The Green Mother has tasked an adventuring party to return the spirit back home. Will they be able to pull off the heist of a lifetime and get the Zomok back unharmed?













