Implemented fire breath/head controller and some SFX (heatray/firebeam). All work is © by Zulden.

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Implemented fire breath/head controller and some SFX (heatray/firebeam). All work is © by Zulden.
Random personal work in progress for various projects. Tool: Zbrush. Art/Models © Zulden.
Some sample of my 2D art; drawings and painting by Zulden. All is © by Zulden.
Part of another project of mine.WIP. Lowpoly fluffbun one at 3463 tris, clean vertex colored characters for a little silly fantasy game of mine. Art & Model by Zulden. The bunny cop is a test in using a 128x128 texture of linear rectangles for flatshading. More work to follow.
Making lowpoly assets for another project of mine. Normal & A.O maps. By Zulden.
A guy I made a year ago for a zombie survival third person shooter indie game called Rize that ultimately never saw the light of day. 8310 tris count & 1024x1024 normal/a.o/texture maps. Concept by Rize, Model & Sculpt by Zulden.
[Edit] Dear Tumblr censorship reviewers. There is NO genitalia present on the character model. The creature is genderless. There is nothing sexual in nature. This is a 3D sculpture and model showcasing my creature design, sculpting skills and my game project for prospective employers. This is part of my work-portfolio and is part of my game dev project. Hiding this content harms my business. Please unhide this. Thank you! Yours truly, Michael Player Character Monster showcase. Monster is 13134 tris with extra polys for close up shots of eyes and facial deformation.Tools: Maya & Zbrush. City invasion scene; tunnel entrances and mountains have displacement-, A.O- & normal maps. All made by / © me: Zulden: Michael Nygren.
Some Assets showcase. Made by Zulden. Last shot from inside Maya. My building assets are highly optimized for games. Example: Skyscraper(Tallest building) is 24100 tris at its closest LOD1 distance but is reduced to 92 tris at LOD3. Textures are drawn from a Texture atlas with 512 x 512 for each segment with the exception for certain looping tile-able elements that share their own. All is © Zulden: Michael Nygren.